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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/drawpix.c
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/drawpix.c')
-rw-r--r--src/mesa/main/drawpix.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index afdc595273..34e1dcf991 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -1,4 +1,4 @@
-/* $Id: drawpix.c,v 1.44 2000/10/31 18:09:44 keithw Exp $ */
+/* $Id: drawpix.c,v 1.45 2000/11/16 21:05:34 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -31,6 +31,7 @@
#include "glheader.h"
#include "colormac.h"
#include "context.h"
+#include "drawpix.h"
#include "feedback.h"
#include "macros.h"
#include "mem.h"
@@ -52,7 +53,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "_mesa_DrawPixels" );
if (ctx->RenderMode==GL_RENDER) {
GLint x, y;
@@ -86,6 +87,9 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
if (ctx->Current.RasterPosValid) {
GLfloat color[4];
GLfloat texcoord[4], invq;
+
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
+
color[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
color[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
color[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);