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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/enable.c
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/enable.c')
-rw-r--r--src/mesa/main/enable.c24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 3d21f95bea..afcb916fe8 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1,4 +1,4 @@
-/* $Id: enable.c,v 1.31 2000/11/05 18:40:57 keithw Exp $ */
+/* $Id: enable.c,v 1.32 2000/11/16 21:05:35 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -33,13 +33,14 @@
#include "enable.h"
#include "light.h"
#include "macros.h"
-#include "matrix.h"
#include "mmath.h"
#include "simple_list.h"
#include "types.h"
-#include "vbfill.h"
-#include "xform.h"
#include "enums.h"
+
+#include "math/m_matrix.h"
+#include "math/m_xform.h"
+
#endif
@@ -98,10 +99,14 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
ctx->_Enabled |= ENABLE_USERCLIP;
ctx->Transform._AnyClip++;
- if (ctx->ProjectionMatrix.flags & MAT_DIRTY_ALL_OVER) {
- gl_matrix_analyze( &ctx->ProjectionMatrix );
+ if (ctx->ProjectionMatrix.flags & MAT_DIRTY) {
+ _math_matrix_analyze( &ctx->ProjectionMatrix );
}
+ /* This derived state also calculated in clip.c and
+ * from gl_update_state() on changes to EyeUserPlane
+ * and ctx->ProjectionMatrix respectively.
+ */
gl_transform_vector( ctx->Transform._ClipUserPlane[p],
ctx->Transform.EyeUserPlane[p],
ctx->ProjectionMatrix.inv );
@@ -113,10 +118,13 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
break;
case GL_COLOR_MATERIAL:
if (ctx->Light.ColorMaterialEnabled!=state) {
- ctx->Light.ColorMaterialEnabled = state;
+ ctx->Light.ColorMaterialEnabled = state;
ctx->NewState |= _NEW_LIGHT;
- if (state)
+
+ if (state) {
+ FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT );
gl_update_color_material( ctx, ctx->Current.Color );
+ }
}
break;
case GL_CULL_FACE: