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authorKarl Schultz <kschultz@freedesktop.org>2001-09-18 16:16:21 +0000
committerKarl Schultz <kschultz@freedesktop.org>2001-09-18 16:16:21 +0000
commit94a6ec8f0c8a25aeeb5880e2285ae6042cfb99db (patch)
tree475772172f59b11a31afdc1871abda7f8ba11d65 /src/mesa/main/eval.c
parent57c946096eecbc07b385e4473e04e5a0cafdc12d (diff)
compiler warnings
Diffstat (limited to 'src/mesa/main/eval.c')
-rw-r--r--src/mesa/main/eval.c73
1 files changed, 37 insertions, 36 deletions
diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c
index b1b2823a13..732aec6720 100644
--- a/src/mesa/main/eval.c
+++ b/src/mesa/main/eval.c
@@ -1,4 +1,4 @@
-/* $Id: eval.c,v 1.20 2001/05/16 17:06:28 brianp Exp $ */
+/* $Id: eval.c,v 1.21 2001/09/18 16:16:21 kschultz Exp $ */
/*
* Mesa 3-D graphics library
@@ -329,7 +329,7 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
map->Order = uorder;
map->u1 = u1;
map->u2 = u2;
- map->du = 1.0 / (u2 - u1);
+ map->du = 1.0F / (u2 - u1);
if (map->Points)
FREE( map->Points );
map->Points = pnts;
@@ -349,7 +349,7 @@ void
_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
GLint order, const GLdouble *points )
{
- map1(target, u1, u2, stride, order, points, GL_DOUBLE);
+ map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
}
@@ -450,11 +450,11 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
map->Uorder = uorder;
map->u1 = u1;
map->u2 = u2;
- map->du = 1.0 / (u2 - u1);
+ map->du = 1.0F / (u2 - u1);
map->Vorder = vorder;
map->v1 = v1;
map->v2 = v2;
- map->dv = 1.0 / (v2 - v1);
+ map->dv = 1.0F / (v2 - v1);
if (map->Points)
FREE( map->Points );
map->Points = pnts;
@@ -478,8 +478,8 @@ _mesa_Map2d( GLenum target,
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points )
{
- map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
- points, GL_DOUBLE);
+ map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
+ (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
}
@@ -863,67 +863,67 @@ _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
case GL_ORDER:
switch (target) {
case GL_MAP1_COLOR_4:
- *v = ctx->EvalMap.Map1Color4.Order;
+ *v = (GLfloat) ctx->EvalMap.Map1Color4.Order;
break;
case GL_MAP1_INDEX:
- *v = ctx->EvalMap.Map1Index.Order;
+ *v = (GLfloat) ctx->EvalMap.Map1Index.Order;
break;
case GL_MAP1_NORMAL:
- *v = ctx->EvalMap.Map1Normal.Order;
+ *v = (GLfloat) ctx->EvalMap.Map1Normal.Order;
break;
case GL_MAP1_TEXTURE_COORD_1:
- *v = ctx->EvalMap.Map1Texture1.Order;
+ *v = (GLfloat) ctx->EvalMap.Map1Texture1.Order;
break;
case GL_MAP1_TEXTURE_COORD_2:
- *v = ctx->EvalMap.Map1Texture2.Order;
+ *v = (GLfloat) ctx->EvalMap.Map1Texture2.Order;
break;
case GL_MAP1_TEXTURE_COORD_3:
- *v = ctx->EvalMap.Map1Texture3.Order;
+ *v = (GLfloat) ctx->EvalMap.Map1Texture3.Order;
break;
case GL_MAP1_TEXTURE_COORD_4:
- *v = ctx->EvalMap.Map1Texture4.Order;
+ *v = (GLfloat) ctx->EvalMap.Map1Texture4.Order;
break;
case GL_MAP1_VERTEX_3:
- *v = ctx->EvalMap.Map1Vertex3.Order;
+ *v = (GLfloat) ctx->EvalMap.Map1Vertex3.Order;
break;
case GL_MAP1_VERTEX_4:
- *v = ctx->EvalMap.Map1Vertex4.Order;
+ *v = (GLfloat) ctx->EvalMap.Map1Vertex4.Order;
break;
case GL_MAP2_COLOR_4:
- v[0] = ctx->EvalMap.Map2Color4.Uorder;
- v[1] = ctx->EvalMap.Map2Color4.Vorder;
+ v[0] = (GLfloat) ctx->EvalMap.Map2Color4.Uorder;
+ v[1] = (GLfloat) ctx->EvalMap.Map2Color4.Vorder;
break;
case GL_MAP2_INDEX:
- v[0] = ctx->EvalMap.Map2Index.Uorder;
- v[1] = ctx->EvalMap.Map2Index.Vorder;
+ v[0] = (GLfloat) ctx->EvalMap.Map2Index.Uorder;
+ v[1] = (GLfloat) ctx->EvalMap.Map2Index.Vorder;
break;
case GL_MAP2_NORMAL:
- v[0] = ctx->EvalMap.Map2Normal.Uorder;
- v[1] = ctx->EvalMap.Map2Normal.Vorder;
+ v[0] = (GLfloat) ctx->EvalMap.Map2Normal.Uorder;
+ v[1] = (GLfloat) ctx->EvalMap.Map2Normal.Vorder;
break;
case GL_MAP2_TEXTURE_COORD_1:
- v[0] = ctx->EvalMap.Map2Texture1.Uorder;
- v[1] = ctx->EvalMap.Map2Texture1.Vorder;
+ v[0] = (GLfloat) ctx->EvalMap.Map2Texture1.Uorder;
+ v[1] = (GLfloat) ctx->EvalMap.Map2Texture1.Vorder;
break;
case GL_MAP2_TEXTURE_COORD_2:
- v[0] = ctx->EvalMap.Map2Texture2.Uorder;
- v[1] = ctx->EvalMap.Map2Texture2.Vorder;
+ v[0] = (GLfloat) ctx->EvalMap.Map2Texture2.Uorder;
+ v[1] = (GLfloat) ctx->EvalMap.Map2Texture2.Vorder;
break;
case GL_MAP2_TEXTURE_COORD_3:
- v[0] = ctx->EvalMap.Map2Texture3.Uorder;
- v[1] = ctx->EvalMap.Map2Texture3.Vorder;
+ v[0] = (GLfloat) ctx->EvalMap.Map2Texture3.Uorder;
+ v[1] = (GLfloat) ctx->EvalMap.Map2Texture3.Vorder;
break;
case GL_MAP2_TEXTURE_COORD_4:
- v[0] = ctx->EvalMap.Map2Texture4.Uorder;
- v[1] = ctx->EvalMap.Map2Texture4.Vorder;
+ v[0] = (GLfloat) ctx->EvalMap.Map2Texture4.Uorder;
+ v[1] = (GLfloat) ctx->EvalMap.Map2Texture4.Vorder;
break;
case GL_MAP2_VERTEX_3:
- v[0] = ctx->EvalMap.Map2Vertex3.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex3.Vorder;
+ v[0] = (GLfloat) ctx->EvalMap.Map2Vertex3.Uorder;
+ v[1] = (GLfloat) ctx->EvalMap.Map2Vertex3.Vorder;
break;
case GL_MAP2_VERTEX_4:
- v[0] = ctx->EvalMap.Map2Vertex4.Uorder;
- v[1] = ctx->EvalMap.Map2Vertex4.Vorder;
+ v[0] = (GLfloat) ctx->EvalMap.Map2Vertex4.Uorder;
+ v[1] = (GLfloat) ctx->EvalMap.Map2Vertex4.Vorder;
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
@@ -1328,7 +1328,7 @@ _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
void
_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
{
- _mesa_MapGrid1f( un, u1, u2 );
+ _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
}
@@ -1364,5 +1364,6 @@ void
_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
GLint vn, GLdouble v1, GLdouble v2 )
{
- _mesa_MapGrid2f( un, u1, u2, vn, v1, v2 );
+ _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2,
+ vn, (GLfloat) v1, (GLfloat) v2 );
}