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author | Roland Scheidegger <sroland@tungstengraphics.com> | 2008-02-15 17:26:06 +0100 |
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committer | Roland Scheidegger <sroland@tungstengraphics.com> | 2008-02-15 17:26:06 +0100 |
commit | bf4a0fafc86bba8dc868cf30244a237e33645164 (patch) | |
tree | cdbfdeb5a1eb60a40312743751cc57c1be54b894 /src/mesa/main/execmem.c | |
parent | 83068115e2104b1880431ada96fa37e632149a86 (diff) |
fix bug with generated fragment programs if vertex shader is active
When generating a fragment program from fixed function, checking
texUnit->_ReallyEnabled is not sufficient, need texUnit->Enabled too
since the former also represents texture enables from an active vertex
shader.
Diffstat (limited to 'src/mesa/main/execmem.c')
0 files changed, 0 insertions, 0 deletions