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authorRoland Scheidegger <sroland@tungstengraphics.com>2008-02-15 17:26:06 +0100
committerRoland Scheidegger <sroland@tungstengraphics.com>2008-02-15 17:26:06 +0100
commitbf4a0fafc86bba8dc868cf30244a237e33645164 (patch)
treecdbfdeb5a1eb60a40312743751cc57c1be54b894 /src/mesa/main/execmem.c
parent83068115e2104b1880431ada96fa37e632149a86 (diff)
fix bug with generated fragment programs if vertex shader is active
When generating a fragment program from fixed function, checking texUnit->_ReallyEnabled is not sufficient, need texUnit->Enabled too since the former also represents texture enables from an active vertex shader.
Diffstat (limited to 'src/mesa/main/execmem.c')
0 files changed, 0 insertions, 0 deletions