diff options
author | Brian Paul <brianp@vmware.com> | 2010-07-01 16:30:00 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2010-07-01 20:03:32 -0600 |
commit | 44732103b2b7a8765299e586fb3b9bf91e32f6d4 (patch) | |
tree | 641ee09284052b65f24e208d4471f9872ebe9942 /src/mesa/main/extensions.c | |
parent | 120a9f46cd7cbe93f863a2fd6bdfe0cc5229f79f (diff) |
mesa: extension flags and version testing for GL 3.x features
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index e12a5b3b53..3d2de973bc 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -44,6 +44,7 @@ static const struct { const char *name; int flag_offset; } default_extensions[] = { + { OFF, "GL_ARB_blend_func_extended", F(ARB_blend_func_extended) }, { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) }, { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) }, @@ -55,18 +56,22 @@ static const struct { { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, { OFF, "GL_ARB_framebuffer_object", F(ARB_framebuffer_object) }, + { OFF, "GL_ARB_explicit_attrib_location", F(ARB_explicit_attrib_location) }, { OFF, "GL_ARB_geometry_shader4", F(ARB_geometry_shader4) }, { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_half_float_vertex", F(ARB_half_float_vertex) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, + { OFF, "GL_ARB_instanced_arrays", F(ARB_instanced_arrays) }, { OFF, "GL_ARB_map_buffer_range", F(ARB_map_buffer_range) }, { ON, "GL_ARB_multisample", F(ARB_multisample) }, { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) }, + { OFF, "GL_ARB_occlusion_query2", F(ARB_occlusion_query2) }, { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, { OFF, "GL_ARB_provoking_vertex", F(EXT_provoking_vertex) }, + { OFF, "GL_ARB_sampler_objects", F(ARB_sampler_objects) }, { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) }, { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, @@ -75,6 +80,7 @@ static const struct { { OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) }, { OFF, "GL_ARB_sync", F(ARB_sync) }, { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) }, + { OFF, "GL_ARB_texture_buffer_object", F(ARB_texture_buffer_object) }, { ON, "GL_ARB_texture_compression", F(ARB_texture_compression) }, { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) }, @@ -83,16 +89,20 @@ static const struct { { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) }, { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) }, { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, + { OFF, "GL_ARB_texture_multisample", F(ARB_texture_multisample) }, { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, + { OFF, "GL_ARB_texture_rgb10_a2ui", F(ARB_texture_rgb10_a2ui) }, { OFF, "GL_ARB_texture_swizzle", F(EXT_texture_swizzle) }, { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, { OFF, "GL_ARB_transform_feedback2", F(ARB_transform_feedback2) }, + { OFF, "GL_ARB_uniform_buffer_object", F(ARB_uniform_buffer_object) }, { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) }, { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) }, { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) }, + { OFF, "GL_ARB_vertex_type_2_10_10_10_rev", F(ARB_vertex_type_2_10_10_10_rev) }, { ON, "GL_ARB_window_pos", F(ARB_window_pos) }, { ON, "GL_EXT_abgr", F(EXT_abgr) }, { ON, "GL_EXT_bgra", F(EXT_bgra) }, @@ -114,11 +124,13 @@ static const struct { { OFF, "GL_EXT_framebuffer_blit", F(EXT_framebuffer_blit) }, { OFF, "GL_EXT_framebuffer_multisample", F(EXT_framebuffer_multisample) }, { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) }, + { OFF, "GL_EXT_framebuffer_sRGB", F(EXT_framebuffer_sRGB) }, { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, { OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) }, { OFF, "GL_EXT_histogram", F(EXT_histogram) }, { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, { OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) }, + { OFF, "GL_EXT_packed_float", F(EXT_packed_float) }, { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) }, @@ -129,6 +141,7 @@ static const struct { { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) }, { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) }, + { OFF, "GL_EXT_shared_exponent", F(EXT_shared_exponent) }, { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) }, { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, @@ -137,12 +150,14 @@ static const struct { { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, { OFF, "GL_EXT_texture_array", F(EXT_texture_array) }, { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, + { OFF, "GL_EXT_texture_compression_rgtc", F(EXT_texture_compression_rgtc) }, { OFF, "GL_EXT_texture_cube_map", F(ARB_texture_cube_map) }, { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) }, { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) }, { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) }, + { OFF, "GL_EXT_texture_integer", F(EXT_texture_integer) }, { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) }, { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) }, { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, @@ -184,9 +199,10 @@ static const struct { { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, { OFF, "GL_NV_packed_depth_stencil", F(EXT_packed_depth_stencil) }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, + { OFF, "GL_NV_primitive_restart", F(NV_primitive_restart) }, + { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, { OFF, "GL_NV_texture_env_combine4", F(NV_texture_env_combine4) }, { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) }, - { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, { OFF, "GL_NV_vertex_program", F(NV_vertex_program) }, { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) }, { ON, "GL_OES_read_format", F(OES_read_format) }, |