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authorBrian Paul <brian.paul@tungstengraphics.com>2000-05-24 14:04:06 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-05-24 14:04:06 +0000
commitaea66b135eaa5a5f2bc8c652fa7a1a42cca2fe83 (patch)
treefa954627d893033955ef365a576c08ad72386cb5 /src/mesa/main/extensions.c
parent98b88b3e70c079ce2b98221f7ef155af6417daf8 (diff)
more work on GL_ARB_texture_compression
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r--src/mesa/main/extensions.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 897a973baf..92615396da 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,4 +1,4 @@
-/* $Id: extensions.c,v 1.28 2000/05/23 20:10:49 brianp Exp $ */
+/* $Id: extensions.c,v 1.29 2000/05/24 14:04:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -71,6 +71,7 @@ static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_ON, "GL_EXT_shared_texture_palette" },
{ ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
{ DEFAULT_ON, "GL_EXT_texture3D" },
+ { DEFAULT_OFF, "GL_EXT_texture_compression_s3tc" },
{ DEFAULT_OFF, "GL_EXT_texture_env" },
{ DEFAULT_ON, "GL_EXT_texture_env_add" },
{ ALWAYS_ENABLED, "GL_EXT_texture_object" },
@@ -87,7 +88,8 @@ static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_ON, "GL_SGI_color_table" },
{ DEFAULT_ON, "GL_SGIS_pixel_texture" },
{ DEFAULT_ON, "GL_SGIS_texture_edge_clamp" },
- { DEFAULT_ON, "GL_SGIX_pixel_texture" }
+ { DEFAULT_ON, "GL_SGIX_pixel_texture" },
+ { DEFAULT_OFF, "GL_3DFX_texture_compression_FXT1" }
};
@@ -103,6 +105,8 @@ update_extension_flags( GLcontext *ctx )
ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
+ ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc");
+ ctx->Extensions.HaveTextureCompressionFXT1 = gl_extension_is_enabled(ctx, "GL_3DFX_texture_compression_FXT1");
}