diff options
author | Michal Krol <michal@vmware.com> | 2009-09-14 11:22:05 +0200 |
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committer | Michal Krol <michal@vmware.com> | 2009-09-14 11:22:05 +0200 |
commit | 9f273f109875cd9208d4c1c8f5939fb5e507c230 (patch) | |
tree | 35c8adedcf44cf8eb3bddbb51b5efa766539a07b /src/mesa/main/extensions.c | |
parent | fab99092a0879531442d1dd20f971ae7eda824eb (diff) | |
parent | aad0deee4b2d347bdfc536fe98938ed825bf0f6b (diff) |
Merge commit 'origin/master' into glsl-pp-rework-2
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index e3070b1547..2ad66de7dd 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -47,7 +47,9 @@ static const struct { } default_extensions[] = { { OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) }, { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, + { OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) }, { ON, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, + { OFF, "GL_ARB_draw_elements_base_vertex", F(ARB_draw_elements_base_vertex) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, @@ -162,6 +164,7 @@ static const struct { { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, + { OFF, "GL_NV_depth_clamp", F(ARB_depth_clamp) }, { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, @@ -192,8 +195,10 @@ void _mesa_enable_sw_extensions(GLcontext *ctx) { ctx->Extensions.ARB_copy_buffer = GL_TRUE; + ctx->Extensions.ARB_depth_clamp = GL_TRUE; ctx->Extensions.ARB_depth_texture = GL_TRUE; /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/ + ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; #if FEATURE_ARB_fragment_program ctx->Extensions.ARB_fragment_program = GL_TRUE; ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; |