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authorBrian Paul <brian.paul@tungstengraphics.com>2005-10-05 01:48:07 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-10-05 01:48:07 +0000
commita9fc8ba756dd25a07dc19058fe60f65bda82a055 (patch)
treeaa863fa82d93ea468d6c16e3db6fa74ad1ffb5cb /src/mesa/main/fbobject.c
parent91802fdf730451aaa0246f514f6778ffaef92c50 (diff)
In gl_texture_image replace IntFormat with InternalFormat and Format with
_BaseFormat to be consistant with gl_renderbuffer.
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index f2ab7dc9c0..6fc7c8ab63 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -406,9 +406,11 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
}
if (att->Type == GL_TEXTURE) {
- w = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Width;
- h = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Height;
- f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
+ const struct gl_texture_image *texImg
+ = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+ w = texImg->Width;
+ h = texImg->Height;
+ f = texImg->_BaseFormat;
numImages++;
if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT) {
/* XXX need GL_DEPTH_STENCIL_EXT test? */