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authorBrian Paul <brianp@vmware.com>2010-06-22 08:37:44 -0600
committerBrian Paul <brianp@vmware.com>2010-06-22 21:55:51 -0600
commit61ec20581696004acad516b14ca4a8a5ae9e6f1d (patch)
tree9e5a44c3278a749ccd76f083e6ec989a6a1f3cf1 /src/mesa/main/fbobject.c
parenta20fa674482f95c31c199b94165e532c8cb6624e (diff)
mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()
This is a follow-on to commit 80dfec3e53fd5b5c8c31fb16376c9910258c91b0. The valid attachments for glGetFramebufferAttachmentParameteriv() depends on whether we're querying the default FBO or a user-created FBO.
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c45
1 files changed, 44 insertions, 1 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 09fafbc8b9..48b9904642 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -147,6 +147,8 @@ invalidate_framebuffer(struct gl_framebuffer *fb)
/**
* Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
* gl_renderbuffer_attachment object.
+ * This function is only used for user-created FB objects, not the
+ * default / window-system FB object.
* If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
* the depth buffer attachment point.
*/
@@ -156,6 +158,8 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
{
GLuint i;
+ assert(fb->Name > 0);
+
switch (attachment) {
case GL_COLOR_ATTACHMENT0_EXT:
case GL_COLOR_ATTACHMENT1_EXT:
@@ -188,6 +192,23 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
/* fall-through / new in GL 3.0 */
case GL_STENCIL_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+/**
+ * As above, but only used for getting attachments of the default /
+ * window-system framebuffer (not user-created framebuffer objects).
+ */
+static struct gl_renderbuffer_attachment *
+_mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ assert(fb->Name == 0);
+
+ switch (attachment) {
case GL_FRONT_LEFT:
return &fb->Attachment[BUFFER_FRONT_LEFT];
case GL_FRONT_RIGHT:
@@ -196,12 +217,26 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
return &fb->Attachment[BUFFER_BACK_LEFT];
case GL_BACK_RIGHT:
return &fb->Attachment[BUFFER_BACK_RIGHT];
+ case GL_AUX0:
+ if (fb->Visual.numAuxBuffers == 1) {
+ return &fb->Attachment[BUFFER_AUX0];
+ }
+ return NULL;
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
default:
return NULL;
}
}
+
/**
* Remove any texture or renderbuffer attached to the given attachment
* point. Update reference counts, etc.
@@ -1885,7 +1920,15 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return;
}
- att = _mesa_get_attachment(ctx, buffer, attachment);
+ if (buffer->Name == 0) {
+ /* the default / window-system FBO */
+ att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
+ }
+ else {
+ /* user-created framebuffer FBO */
+ att = _mesa_get_attachment(ctx, buffer, attachment);
+ }
+
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(attachment)");