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authorEric Anholt <eric@anholt.net>2011-01-13 10:05:50 -0800
committerEric Anholt <eric@anholt.net>2011-01-14 13:57:15 -0800
commit65c41d55a06137115f0b4c67f9a3fd2708f0b625 (patch)
tree498612e4fa710b3f2f700539d658784568fd2157 /src/mesa/main/fbobject.c
parent34a9da4eb4dd41dc874f1a175e993e42d4ff4b2a (diff)
mesa: Simplify _mesa_base_fbo_format by making it exceptions to teximages.
The comment of "this is just like teximages except for..." is a pretty good clue that we're handling this wrong. By just using the teximage code, we catch a bunch of cases we'd missed, like GL_RED and GL_RG.
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c67
1 files changed, 24 insertions, 43 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index ea9f803cb1..f31d8b36db 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -960,69 +960,42 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
/**
- * Given an internal format token for a render buffer, return the
+ * Given an internal format token for a renderbuffer, return the
* corresponding base format.
- * This is very similar to _mesa_base_tex_format() but the set of valid
- * internal formats is somewhat different.
- *
- * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
- * GL_DEPTH_STENCIL_EXT or zero if error.
- *
- * XXX in the future when we support red-only and red-green formats
- * we'll also return GL_RED and GL_RG.
*/
GLenum
_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
{
+ GLenum baseFormat;
+
switch (internalFormat) {
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- return GL_ALPHA;
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case GL_SRGB8_EXT:
- return GL_RGB;
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
case GL_RGBA16_SNORM:
- case GL_SRGB8_ALPHA8_EXT:
+ /* This is used internally by Mesa for accum buffers. */
return GL_RGBA;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
+ /* This is not a valid texture internalFormat, but valid for
+ * renderbuffers.
+ */
return GL_STENCIL_INDEX;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
+ /* This is an override of _mesa_base_tex_format's check that
+ * ARB_depth_texture is present. We allow depth RBs without it.
+ */
return GL_DEPTH_COMPONENT;
- case GL_DEPTH_STENCIL_EXT:
- case GL_DEPTH24_STENCIL8_EXT:
- if (ctx->Extensions.EXT_packed_depth_stencil)
- return GL_DEPTH_STENCIL_EXT;
- else
- return 0;
- /* XXX add floating point formats eventually */
- default:
- return 0;
}
+
+ baseFormat = _mesa_base_tex_format(ctx, internalFormat);
+ if (baseFormat < 0)
+ return 0;
+
+ return baseFormat;
}
@@ -1058,6 +1031,14 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
return;
}
+ if (baseFormat != GL_DEPTH_COMPONENT &&
+ baseFormat != GL_STENCIL_INDEX &&
+ baseFormat != GL_DEPTH_STENCIL &&
+ !_mesa_is_legal_color_format(ctx, baseFormat)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func);
+ return;
+ }
+
if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func);
return;