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authorZack Rusin <zackr@vmware.com>2010-06-28 17:31:21 -0400
committerZack Rusin <zackr@vmware.com>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mesa/main/fbobject.c
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 48b9904642..8c86b392c7 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2299,3 +2299,25 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
mask, filter);
}
#endif /* FEATURE_EXT_framebuffer_blit */
+
+#if FEATURE_ARB_geometry_shader4
+void GLAPIENTRY
+_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureARB "
+ "not implemented!");
+}
+
+void GLAPIENTRY
+_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLenum face)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTextureFaceARB "
+ "not implemented!");
+}
+#endif /* FEATURE_ARB_geometry_shader4 */