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authorIan Romanick <idr@us.ibm.com>2007-05-16 15:34:22 -0700
committerIan Romanick <idr@us.ibm.com>2007-05-16 15:34:22 -0700
commitbb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch)
treeae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/main/fbobject.h
parent9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff)
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
Diffstat (limited to 'src/mesa/main/fbobject.h')
-rw-r--r--src/mesa/main/fbobject.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 301e2da449..782ad8cb18 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -113,6 +113,10 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLint level, GLint zoffset);
extern void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+extern void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);