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authorBrian Paul <brian.paul@tungstengraphics.com>2005-05-04 20:11:35 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-05-04 20:11:35 +0000
commite4b2356c07d31fbeeabb13b2fb47db703b473080 (patch)
treed8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/main/fbobject.h
parentebef61f5c0950572f9c6a81b08f447957461675c (diff)
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/main/fbobject.h')
-rw-r--r--src/mesa/main/fbobject.h141
1 files changed, 16 insertions, 125 deletions
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 0241da2efc..2c86ef9372 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -27,137 +27,28 @@
#define FBOBJECT_H
-/**
- * A renderbuffer stores colors or depth values or stencil values.
- * A framebuffer object will have a collection of these.
- * Data are read/written to the buffer with a handful of Get/Put functions.
- *
- * Instances of this object are allocated with the Driver's NewRenderbuffer
- * hook. Drivers will likely wrap this class inside a driver-specific
- * class to simulate inheritance.
- */
-struct gl_renderbuffer
-{
- GLuint Name;
- GLint RefCount;
- GLuint Width, Height;
- GLenum InternalFormat;
- GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
- /* GL_STENCIL_INDEX. */
-
- GLenum DataType; /* GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, etc */
- GLvoid *Data;
-
- /* Delete this renderbuffer */
- void (*Delete)(GLcontext *ctx, struct gl_renderbuffer *rb);
-
- /* Allocate new storage for this renderbuffer */
- GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height);
-
- /* Return a pointer to the element/pixel at (x,y).
- * Should return NULL if the buffer memory can't be directly addressed.
- */
- void *(*GetPointer)(struct gl_renderbuffer *rb, GLint x, GLint y);
-
- /* Get/Read a row of values.
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetRow)(struct gl_renderbuffer *rb,
- GLint x, GLint y, GLuint count, void *values);
-
- /* Get/Read values at arbitrary locations
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*GetValues)(struct gl_renderbuffer *rb,
- const GLint x[], const GLint y[],
- GLuint count, void *values);
-
- /* Put/Write a row of values
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutRow)(struct gl_renderbuffer *rb,
- GLint x, GLint y, GLuint count,
- const void *values, const GLubyte *maek);
-
- /* Put/Write values at arbitrary locations
- * The values will be of format _BaseFormat and type DataType.
- */
- void (*PutValues)(struct gl_renderbuffer *rb,
- const GLint x[], const GLint y[], GLuint count,
- const void *values, const GLubyte *mask);
-};
-
-
-/**
- * A renderbuffer attachment point points to either a texture object
- * (and specifies a mipmap level, cube face or 3D texture slice) or
- * points to a renderbuffer.
- */
-struct gl_renderbuffer_attachment
-{
- GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
- GLboolean Complete;
-
- /* IF Type == GL_RENDERBUFFER_EXT: */
- struct gl_renderbuffer *Renderbuffer;
-
- /* IF Type == GL_TEXTURE: */
- struct gl_texture_object *Texture;
- GLuint TextureLevel;
- GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
- GLuint Zoffset; /* for 3D textures */
-};
-
-
-/**
- * A framebuffer object is basically a collection of rendering buffers.
- * (Though, a rendering buffer might actually be a texture image.)
- * All the renderbuffers/textures which we reference must have the same
- * width and height (and meet a few other requirements) in order for the
- * framebufffer object to be "complete".
- *
- * Instances of this object are allocated with the Driver's Newframebuffer
- * hook. Drivers will likely wrap this class inside a driver-specific
- * class to simulate inheritance.
- */
-struct gl_framebuffer
-{
- GLuint Name;
- GLint RefCount;
-
- GLenum Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
-
- struct gl_renderbuffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
- struct gl_renderbuffer_attachment DepthAttachment;
- struct gl_renderbuffer_attachment StencilAttachment;
-
- /* In unextended OpenGL, these vars are part of the GL_COLOR_BUFFER
- * attribute group and GL_PIXEL attribute group, respectively.
- */
- GLenum DrawBuffer[MAX_DRAW_BUFFERS];
- GLenum ReadBuffer;
-
- GLuint _Width, _Height;
-
- /** Delete this framebuffer */
- void (*Delete)(GLcontext *ctx, struct gl_framebuffer *fb);
-};
-
-
-extern struct gl_framebuffer *
-_mesa_new_framebuffer(GLcontext *ctx, GLuint name);
+extern void
+_mesa_remove_attachment(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att);
extern void
-_mesa_delete_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb);
+_mesa_set_texture_attachment(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_texture_object *texObj,
+ GLenum texTarget, GLuint level, GLuint zoffset);
-extern struct gl_renderbuffer *
-_mesa_new_renderbuffer(GLcontext *ctx, GLuint name);
+extern void
+_mesa_set_renderbuffer_attachment(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb);
extern void
-_mesa_delete_renderbuffer(GLcontext *ctx, struct gl_renderbuffer *rb);
+_mesa_framebuffer_renderbuffer(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att,
+ struct gl_renderbuffer *rb);
+extern void
+_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);
extern GLboolean GLAPIENTRY
_mesa_IsRenderbufferEXT(GLuint renderbuffer);