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authorKeith Whitwell <keith@tungstengraphics.com>2003-07-17 13:43:59 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2003-07-17 13:43:59 +0000
commit6dc85575000127630489b407c50a4b3ea87c9acb (patch)
treec79b24b7059577caf8201eeb7a42a6890721f52b /src/mesa/main/feedback.c
parent44c699949ac09459771304a8aec8f2fc622057fb (diff)
Merge Jose's documentation and core Mesa changes from embedded branch
Diffstat (limited to 'src/mesa/main/feedback.c')
-rw-r--r--src/mesa/main/feedback.c160
1 files changed, 143 insertions, 17 deletions
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c
index 53c43cf317..731fdf86bb 100644
--- a/src/mesa/main/feedback.c
+++ b/src/mesa/main/feedback.c
@@ -1,3 +1,7 @@
+/**
+ * \file feedback.c
+ * Selection and feedback modes functions.
+ */
/*
* Mesa 3-D graphics library
@@ -33,6 +37,8 @@
#include "mtypes.h"
+#if _HAVE_FULL_GL
+
#define FB_3D 0x01
#define FB_4D 0x02
@@ -145,14 +151,25 @@ void _mesa_feedback_vertex( GLcontext *ctx,
}
}
-
-/**********************************************************************/
-/* Selection */
-/**********************************************************************/
+#endif
-/*
- * NOTE: this function can't be put in a display list.
+/**********************************************************************/
+/** \name Selection */
+/*@{*/
+
+/**
+ * Establish a buffer for selection mode values.
+ *
+ * \param size buffer size.
+ * \param buffer buffer.
+ *
+ * \sa glSelectBuffer().
+ *
+ * \note this function can't be put in a display list.
+ *
+ * Verifies we're not in selection mode, flushes the vertices and initialize
+ * the fields in __GLcontextRec::Select with the given buffer.
*/
void
_mesa_SelectBuffer( GLsizei size, GLuint *buffer )
@@ -165,7 +182,7 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer )
return; /* KW: added return */
}
- FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* why bother? */
+ FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
ctx->Select.Buffer = buffer;
ctx->Select.BufferSize = size;
ctx->Select.BufferCount = 0;
@@ -175,6 +192,15 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer )
}
+/**
+ * Write a value of a record into the selection buffer.
+ *
+ * \param CTX GL context.
+ * \param V value.
+ *
+ * Verifies there is free space in the buffer to write the value and
+ * increments the pointer.
+ */
#define WRITE_RECORD( CTX, V ) \
if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \
CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \
@@ -182,7 +208,15 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer )
CTX->Select.BufferCount++;
-
+/**
+ * Update the hit flag and the maximum and minimum depth values.
+ *
+ * \param ctx GL context.
+ * \param z depth.
+ *
+ * Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
+ * gl_selection::HitMaxZ.
+ */
void _mesa_update_hitflag( GLcontext *ctx, GLfloat z )
{
ctx->Select.HitFlag = GL_TRUE;
@@ -195,6 +229,17 @@ void _mesa_update_hitflag( GLcontext *ctx, GLfloat z )
}
+/**
+ * Write the hit record.
+ *
+ * \param ctx GL context.
+ *
+ * Write the hit record, i.e., the number of names in the stack, the minimum and
+ * maximum depth values and the number of names in the name stack at the time
+ * of the event. Resets the hit flag.
+ *
+ * \sa gl_selection.
+ */
static void write_hit_record( GLcontext *ctx )
{
GLuint i;
@@ -221,7 +266,13 @@ static void write_hit_record( GLcontext *ctx )
}
-
+/**
+ * Initialize the name stack.
+ *
+ * Verifies we are in select mode and resets the name stack depth and resets
+ * the hit record data in gl_selection. Marks new render mode in
+ * __GLcontextRec::NewState.
+ */
void
_mesa_InitNames( void )
{
@@ -242,7 +293,17 @@ _mesa_InitNames( void )
}
-
+/**
+ * Load the top-most name of the name stack.
+ *
+ * \param name name.
+ *
+ * Verifies we are in selection mode and that the name stack is not empty.
+ * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
+ * and replace the top-most name in the stack.
+ *
+ * sa __GLcontextRec::Select.
+ */
void
_mesa_LoadName( GLuint name )
{
@@ -271,6 +332,17 @@ _mesa_LoadName( GLuint name )
}
+/**
+ * Push a name into the name stack.
+ *
+ * \param name name.
+ *
+ * Verifies we are in selection mode and that the name stack is not full.
+ * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
+ * and adds the name to the top of the name stack.
+ *
+ * sa __GLcontextRec::Select.
+ */
void
_mesa_PushName( GLuint name )
{
@@ -293,7 +365,15 @@ _mesa_PushName( GLuint name )
}
-
+/**
+ * Pop a name into the name stack.
+ *
+ * Verifies we are in selection mode and that the name stack is not empty.
+ * Flushes vertices. If there is a hit flag writes it (via write_hit_record()),
+ * and removes top-most name in the name stack.
+ *
+ * sa __GLcontextRec::Select.
+ */
void
_mesa_PopName( void )
{
@@ -315,16 +395,27 @@ _mesa_PopName( void )
ctx->Select.NameStackDepth--;
}
+/*@}*/
/**********************************************************************/
-/* Render Mode */
-/**********************************************************************/
-
+/** \name Render Mode */
+/*@{*/
-
-/*
- * NOTE: this function can't be put in a display list.
+/**
+ * Set rasterization mode.
+ *
+ * \param mode rasterization mode.
+ *
+ * \note this function can't be put in a display list.
+ *
+ * \sa glRenderMode().
+ *
+ * Flushes the vertices and do the necessary cleanup according to the previous
+ * rasterization mode, such as writing the hit record or resent the select
+ * buffer index when exiting the select mode. Updates
+ * __GLcontextRec::RenderMode and notifies the driver via the
+ * dd_function_table::RenderMode callback.
*/
GLint
_mesa_RenderMode( GLenum mode )
@@ -360,6 +451,7 @@ _mesa_RenderMode( GLenum mode )
ctx->Select.Hits = 0;
ctx->Select.NameStackDepth = 0;
break;
+#if _HAVE_FULL_GL
case GL_FEEDBACK:
if (ctx->Feedback.Count > ctx->Feedback.BufferSize) {
/* overflow */
@@ -370,6 +462,7 @@ _mesa_RenderMode( GLenum mode )
}
ctx->Feedback.Count = 0;
break;
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
return 0;
@@ -384,12 +477,14 @@ _mesa_RenderMode( GLenum mode )
_mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
}
break;
+#if _HAVE_FULL_GL
case GL_FEEDBACK:
if (ctx->Feedback.BufferSize==0) {
/* haven't called glFeedbackBuffer yet */
_mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
}
break;
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" );
return 0;
@@ -401,3 +496,34 @@ _mesa_RenderMode( GLenum mode )
return result;
}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Initialization */
+/*@{*/
+
+/**
+ * Initialize context feedback data.
+ */
+void _mesa_init_feedback( GLcontext * ctx )
+{
+ /* Feedback */
+ ctx->Feedback.Type = GL_2D; /* TODO: verify */
+ ctx->Feedback.Buffer = NULL;
+ ctx->Feedback.BufferSize = 0;
+ ctx->Feedback.Count = 0;
+
+ /* Selection/picking */
+ ctx->Select.Buffer = NULL;
+ ctx->Select.BufferSize = 0;
+ ctx->Select.BufferCount = 0;
+ ctx->Select.Hits = 0;
+ ctx->Select.NameStackDepth = 0;
+
+ /* Miscellaneous */
+ ctx->RenderMode = GL_RENDER;
+}
+
+/*@}*/