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authorChia-I Wu <olvaffe@gmail.com>2009-09-08 10:52:01 +0800
committerBrian Paul <brianp@vmware.com>2009-09-30 08:31:55 -0600
commit301a510092859d2e214d64f4ac2ebe03d591c64b (patch)
tree1cbffb57173dc882b208066b0099ba733a3295dd /src/mesa/main/feedback.h
parent67a2a4e901367418a5c28e7b0963bf9c0c4762ba (diff)
mesa/main: Make FEATURE_feedback follow feature conventions.
As shown in mfeatures.h, this allows users of feedback.h to work without knowing if the feature is available.
Diffstat (limited to 'src/mesa/main/feedback.h')
-rw-r--r--src/mesa/main/feedback.h62
1 files changed, 42 insertions, 20 deletions
diff --git a/src/mesa/main/feedback.h b/src/mesa/main/feedback.h
index 72c2acd5ed..7a648f444f 100644
--- a/src/mesa/main/feedback.h
+++ b/src/mesa/main/feedback.h
@@ -27,11 +27,15 @@
#define FEEDBACK_H
-#include "mtypes.h"
+#include "main/mtypes.h"
-extern void
-_mesa_init_feedback( GLcontext *ctx );
+#if FEATURE_feedback
+
+#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) \
+ do { \
+ (driver)->RenderMode = impl ## RenderMode; \
+ } while (0)
extern void
_mesa_feedback_vertex( GLcontext *ctx,
@@ -55,29 +59,47 @@ extern void
_mesa_update_hitflag( GLcontext *ctx, GLfloat z );
-extern void GLAPIENTRY
-_mesa_PassThrough( GLfloat token );
+extern void
+_mesa_init_feedback_dispatch(struct _glapi_table *disp);
+
+#else /* FEATURE_feedback */
-extern void GLAPIENTRY
-_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+#define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) do { } while (0)
-extern void GLAPIENTRY
-_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
+static INLINE void
+_mesa_feedback_vertex( GLcontext *ctx,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ GLfloat index,
+ const GLfloat texcoord[4] )
+{
+ /* render mode is always GL_RENDER */
+ ASSERT_NO_FEATURE();
+}
-extern void GLAPIENTRY
-_mesa_InitNames( void );
-extern void GLAPIENTRY
-_mesa_LoadName( GLuint name );
+static INLINE void
+_mesa_feedback_token( GLcontext *ctx, GLfloat token )
+{
+ /* render mode is always GL_RENDER */
+ ASSERT_NO_FEATURE();
+}
-extern void GLAPIENTRY
-_mesa_PushName( GLuint name );
+static INLINE void
+_mesa_update_hitflag( GLcontext *ctx, GLfloat z )
+{
+ /* render mode is always GL_RENDER */
+ ASSERT_NO_FEATURE();
+}
-extern void GLAPIENTRY
-_mesa_PopName( void );
+static INLINE void
+_mesa_init_feedback_dispatch(struct _glapi_table *disp)
+{
+}
-extern GLint GLAPIENTRY
-_mesa_RenderMode( GLenum mode );
+#endif /* FEATURE_feedback */
+extern void
+_mesa_init_feedback( GLcontext *ctx );
-#endif
+#endif /* FEEDBACK_H */