summaryrefslogtreecommitdiff
path: root/src/mesa/main/feedback.h
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
commitfbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 (patch)
treefb9ea4452e1f65c6e3c11ee4c4f17c023f8262e5 /src/mesa/main/feedback.h
parent06ac59281bdad6679fb1941e31e3c4df1c12cede (diff)
first big check-in of new Mesa 3.3 code
Diffstat (limited to 'src/mesa/main/feedback.h')
-rw-r--r--src/mesa/main/feedback.h33
1 files changed, 19 insertions, 14 deletions
diff --git a/src/mesa/main/feedback.h b/src/mesa/main/feedback.h
index 08aee08519..1909009b56 100644
--- a/src/mesa/main/feedback.h
+++ b/src/mesa/main/feedback.h
@@ -1,8 +1,8 @@
-/* $Id: feedback.h,v 1.2 1999/09/18 20:41:23 keithw Exp $ */
+/* $Id: feedback.h,v 1.3 1999/11/11 01:22:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -25,9 +25,6 @@
*/
-
-
-
#ifndef FEEDBACK_H
#define FEEDBACK_H
@@ -52,22 +49,30 @@ extern void gl_feedback_vertex( GLcontext *ctx,
extern void gl_update_hitflag( GLcontext *ctx, GLfloat z );
-extern void gl_PassThrough( GLcontext *ctx, GLfloat token );
+extern void
+_mesa_PassThrough( GLfloat token );
+
+extern void
+_mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-extern void gl_FeedbackBuffer( GLcontext *ctx, GLsizei size,
- GLenum type, GLfloat *buffer );
+extern void
+_mesa_SelectBuffer( GLsizei size, GLuint *buffer );
-extern void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer );
+extern void
+_mesa_InitNames( void );
-extern void gl_InitNames( GLcontext *ctx );
+extern void
+_mesa_LoadName( GLuint name );
-extern void gl_LoadName( GLcontext *ctx, GLuint name );
+extern void
+_mesa_PushName( GLuint name );
-extern void gl_PushName( GLcontext *ctx, GLuint name );
+extern void
+_mesa_PopName( void );
-extern void gl_PopName( GLcontext *ctx );
+extern GLint
+_mesa_RenderMode( GLenum mode );
-extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode );
extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last );
extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv );