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authorBrian Paul <brian.paul@tungstengraphics.com>2000-02-02 22:21:39 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-02-02 22:21:39 +0000
commit5829f0c960f9ccceecd2a4a1c1ce300a71ef4a0f (patch)
treee133f5b0490c51bc30a3edb4bc8d1100a53d9a0f /src/mesa/main/fog.c
parent4bad6744d20b4efb713e785015dc0abb33cb929c (diff)
changed _gl prefix to _mesa_ on fog functions
Diffstat (limited to 'src/mesa/main/fog.c')
-rw-r--r--src/mesa/main/fog.c22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c
index e1a69f3b0d..b424f8eeeb 100644
--- a/src/mesa/main/fog.c
+++ b/src/mesa/main/fog.c
@@ -1,10 +1,10 @@
-/* $Id: fog.c,v 1.4 1999/11/11 01:22:26 brianp Exp $ */
+/* $Id: fog.c,v 1.5 2000/02/02 22:21:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -172,16 +172,20 @@ static fog_func fog_rgba_tab[2];
#define IDX 1
#include "fog_tmp.h"
-void gl_init_fog( void )
+
+void
+_mesa_init_fog( void )
{
init_fog_tab_masked();
init_fog_tab_raw();
}
+
/*
* Compute fog for the vertices in the vertex buffer.
*/
-void gl_fog_vertices( struct vertex_buffer *VB )
+void
+_mesa_fog_vertices( struct vertex_buffer *VB )
{
GLcontext *ctx = VB->ctx;
GLuint i = VB->CullMode & 1;
@@ -213,8 +217,9 @@ void gl_fog_vertices( struct vertex_buffer *VB )
* red, green, blue, alpha - pixel colors
* Output: red, green, blue, alpha - fogged pixel colors
*/
-void gl_fog_rgba_pixels( const GLcontext *ctx,
- GLuint n, const GLdepth z[], GLubyte rgba[][4] )
+void
+_mesa_fog_rgba_pixels( const GLcontext *ctx,
+ GLuint n, const GLdepth z[], GLubyte rgba[][4] )
{
GLfloat c = ctx->ProjectionMatrix.m[10];
GLfloat d = ctx->ProjectionMatrix.m[14];
@@ -298,8 +303,9 @@ void gl_fog_rgba_pixels( const GLcontext *ctx,
* index - pixel color indexes
* Output: index - fogged pixel color indexes
*/
-void gl_fog_ci_pixels( const GLcontext *ctx,
- GLuint n, const GLdepth z[], GLuint index[] )
+void
+_mesa_fog_ci_pixels( const GLcontext *ctx,
+ GLuint n, const GLdepth z[], GLuint index[] )
{
GLfloat c = ctx->ProjectionMatrix.m[10];
GLfloat d = ctx->ProjectionMatrix.m[14];