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authorIan Romanick <ian.d.romanick@intel.com>2010-08-13 20:22:46 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-08-13 20:22:46 -0700
commit443a7e4e9a360acbc3e662c098be436f180bf81d (patch)
tree71125fc394bdcbc17cd7ed74c592b9a7761541f8 /src/mesa/main/framebuffer.c
parent2f8ee757ab324d599fcb8287789eb5f1a7890d74 (diff)
parent27041d7cb3faeaed483538a228573466363ec1c7 (diff)
Merge branch 'master' into glsl2
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 56558cfcc1..e0aac26f62 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -75,7 +75,6 @@ compute_depth_max(struct gl_framebuffer *fb)
fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
}
-
/**
* Create and initialize a gl_framebuffer object.
* This is intended for creating _window_system_ framebuffers, not generic