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authorBrian Paul <brian.paul@tungstengraphics.com>2005-11-16 04:05:54 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-11-16 04:05:54 +0000
commit847160466cb7d1af55f294578c328b01fb3fd3d3 (patch)
tree7a85fe8a10af86caf7c94eb193572d08da4eb80e /src/mesa/main/framebuffer.c
parent06185363ddcbd53a7b8b60350e71d9725a1632d5 (diff)
Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c105
1 files changed, 103 insertions, 2 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 956527efbc..4fef9066c8 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -33,6 +33,7 @@
#include "glheader.h"
#include "imports.h"
#include "context.h"
+#include "depthstencil.h"
#include "mtypes.h"
#include "fbobject.h"
#include "framebuffer.h"
@@ -159,7 +160,7 @@ _mesa_destroy_framebuffer(struct gl_framebuffer *fb)
{
if (fb) {
_mesa_free_framebuffer_data(fb);
- FREE(fb);
+ _mesa_free(fb);
}
}
@@ -187,6 +188,23 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
att->Type = GL_NONE;
att->Renderbuffer = NULL;
}
+
+ if (fb->_DepthBuffer) {
+ struct gl_renderbuffer *rb = fb->_DepthBuffer;
+ rb->RefCount--;
+ if (rb->RefCount <= 0) {
+ rb->Delete(rb);
+ }
+ fb->_DepthBuffer = NULL;
+ }
+ if (fb->_StencilBuffer) {
+ struct gl_renderbuffer *rb = fb->_StencilBuffer;
+ rb->RefCount--;
+ if (rb->RefCount <= 0) {
+ rb->Delete(rb);
+ }
+ fb->_StencilBuffer = NULL;
+ }
}
@@ -194,7 +212,11 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
* Resize the given framebuffer's renderbuffers to the new width and height.
* This should only be used for window-system framebuffers, not
* user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
- * This will typically be called via ctx->Driver.ResizeBuffers()
+ * This will typically be called via ctx->Driver.ResizeBuffers() or directly
+ * from a device driver.
+ *
+ * \note it's possible for ctx to be null since a window can be resized
+ * without a currently bound rendering context.
*/
void
_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
@@ -378,6 +400,45 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
/**
+ * Helper function for _mesa_update_framebuffer().
+ * Set the actual depth renderbuffer for the given framebuffer.
+ * Take care of reference counts, etc.
+ */
+static void
+set_depth_renderbuffer(struct gl_framebuffer *fb,
+ struct gl_renderbuffer *rb)
+{
+ if (fb->_DepthBuffer) {
+ fb->_DepthBuffer->RefCount--;
+ if (fb->_DepthBuffer->RefCount <= 0) {
+ fb->_DepthBuffer->Delete(fb->_DepthBuffer);
+ }
+ }
+ fb->_DepthBuffer = rb;
+ if (rb)
+ rb->RefCount++;
+}
+
+/**
+ * \sa set_depth_renderbuffer.
+ */
+static void
+set_stencil_renderbuffer(struct gl_framebuffer *fb,
+ struct gl_renderbuffer *rb)
+{
+ if (fb->_StencilBuffer) {
+ fb->_StencilBuffer->RefCount--;
+ if (fb->_StencilBuffer->RefCount <= 0) {
+ fb->_StencilBuffer->Delete(fb->_StencilBuffer);
+ }
+ }
+ fb->_StencilBuffer = rb;
+ if (rb)
+ rb->RefCount++;
+}
+
+
+/**
* Update state related to the current draw/read framebuffers.
* Specifically, update these framebuffer fields:
* _ColorDrawBuffers
@@ -440,5 +501,45 @@ _mesa_update_framebuffer(GLcontext *ctx)
fb->_ColorReadBuffer
= fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
}
+
+ /*
+ * Deal with GL_DEPTH_STENCIL renderbuffer(s) attached to the depth
+ * and/or stencil attachment points.
+ */
+ {
+ struct gl_renderbuffer *depthRb
+ = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *stencilRb
+ = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+
+ if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb) {
+ /* need to update wrapper */
+ struct gl_renderbuffer *wrapper
+ = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
+ set_depth_renderbuffer(fb, wrapper);
+ assert(fb->_DepthBuffer->Wrapped == depthRb);
+ }
+ }
+ else {
+ /* depthRb may be null */
+ set_depth_renderbuffer(fb, depthRb);
+ }
+
+ if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb) {
+ /* need to update wrapper */
+ struct gl_renderbuffer *wrapper
+ = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
+ set_stencil_renderbuffer(fb, wrapper);
+ assert(fb->_StencilBuffer->Wrapped == stencilRb);
+ }
+ }
+ else {
+ /* stencilRb may be null */
+ set_stencil_renderbuffer(fb, stencilRb);
+ }
+ }
+
compute_depth_max(fb);
}