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authorBrian Paul <brianp@vmware.com>2010-05-11 21:08:08 -0600
committerBrian Paul <brianp@vmware.com>2010-05-11 21:08:08 -0600
commit42d31bf39095c8377a107510b90b3fea5fb3cc76 (patch)
treed5a210db417f11179e3abbf0b8d3007503c20171 /src/mesa/main/get.c
parentd6164a2ef3d5254200fab6307c77b8c69ae0a41a (diff)
mesa: added glGet code for GL_ARB_transform_feedback2
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index cdcaceaeee..fbb659c125 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -291,6 +291,7 @@ EXTRA_EXT(EXT_compiled_vertex_array);
EXTRA_EXT(ARB_sync);
EXTRA_EXT(ARB_vertex_shader);
EXTRA_EXT(EXT_transform_feedback);
+EXTRA_EXT(ARB_transform_feedback2);
EXTRA_EXT(EXT_pixel_buffer_object);
EXTRA_EXT(ARB_vertex_program);
EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
@@ -1207,6 +1208,14 @@ static const struct value_desc values[] = {
CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
extra_EXT_transform_feedback },
+ /* GL_ARB_transform_feedback2 */
+ { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
+ extra_ARB_transform_feedback2 },
+ { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
+ extra_ARB_transform_feedback2 },
+ { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
+ extra_ARB_transform_feedback2 },
+
/* GL 3.0 */
{ GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
{ GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
@@ -1574,6 +1583,15 @@ find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v)
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
+ v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
+ v->value_int = ctx->TransformFeedback.CurrentObject->Active;
+ break;
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ v->value_int = ctx->TransformFeedback.CurrentObject->Name;
+ break;
case GL_CURRENT_PROGRAM:
v->value_int =
ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;