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authorBrian Paul <brian.paul@tungstengraphics.com>2008-07-16 10:23:28 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-07-16 10:23:28 -0600
commit7d13dded5c581c2a1741252b1ef04f7ae4a9627b (patch)
tree77a625033ca0910821483721b05bbbb78fb32921 /src/mesa/main/get.c
parentb7c54945fe212811d9749b623f582569522bc440 (diff)
mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE
Issues found by Bob Ellison.
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c63
1 files changed, 27 insertions, 36 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 9d8f2002c9..b36154afff 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -753,6 +753,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_POLYGON_OFFSET_UNITS:
params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
break;
+ case GL_POLYGON_OFFSET_POINT:
+ params[0] = ctx->Polygon.OffsetPoint;
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ params[0] = ctx->Polygon.OffsetLine;
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ params[0] = ctx->Polygon.OffsetFill;
+ break;
case GL_POLYGON_SMOOTH:
params[0] = ctx->Polygon.SmoothFlag;
break;
@@ -895,18 +904,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(MESA_texture_array, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = FLOAT_TO_BOOLEAN(color[0]);
- params[1] = FLOAT_TO_BOOLEAN(color[1]);
- params[2] = FLOAT_TO_BOOLEAN(color[2]);
- params[3] = FLOAT_TO_BOOLEAN(color[3]);
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
case GL_TEXTURE_GEN_S:
params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
break;
@@ -2604,6 +2601,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_POLYGON_OFFSET_UNITS:
params[0] = ctx->Polygon.OffsetUnits ;
break;
+ case GL_POLYGON_OFFSET_POINT:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint);
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine);
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill);
+ break;
case GL_POLYGON_SMOOTH:
params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
break;
@@ -2746,18 +2752,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(MESA_texture_array, "GetFloatv");
params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = color[0];
- params[1] = color[1];
- params[2] = color[2];
- params[3] = color[3];
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
break;
@@ -4455,6 +4449,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_POLYGON_OFFSET_UNITS:
params[0] = IROUND(ctx->Polygon.OffsetUnits );
break;
+ case GL_POLYGON_OFFSET_POINT:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint);
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine);
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill);
+ break;
case GL_POLYGON_SMOOTH:
params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
break;
@@ -4597,18 +4600,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(MESA_texture_array, "GetIntegerv");
params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
break;
- case GL_TEXTURE_ENV_COLOR:
- {
- const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
- params[0] = FLOAT_TO_INT(color[0]);
- params[1] = FLOAT_TO_INT(color[1]);
- params[2] = FLOAT_TO_INT(color[2]);
- params[3] = FLOAT_TO_INT(color[3]);
- }
- break;
- case GL_TEXTURE_ENV_MODE:
- params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
- break;
case GL_TEXTURE_GEN_S:
params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
break;