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authorBrian Paul <brian.paul@tungstengraphics.com>2001-06-12 22:08:41 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-06-12 22:08:41 +0000
commitae47121fa336f53c5ab51df3dc699db018feff18 (patch)
treedb08af54d76e009442077e0f8450f052f7fafc80 /src/mesa/main/get.c
parent1676268eab04523fe4fe325d39d427fc098e52a5 (diff)
removed old, redundant CurrentTransformUnit state var
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c101
1 files changed, 45 insertions, 56 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index cdd86ebf08..36487df912 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,4 +1,4 @@
-/* $Id: get.c,v 1.61 2001/05/29 15:23:49 brianp Exp $ */
+/* $Id: get.c,v 1.62 2001/06/12 22:08:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -82,14 +82,12 @@ pixel_texgen_mode(const GLcontext *ctx)
}
-
void
_mesa_GetBooleanv( GLenum pname, GLboolean *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
- GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -267,20 +265,20 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[3] = FLOAT_TO_BOOL(ctx->Current.RasterPos[3]);
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][3]);
+ params[0] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][0]);
+ params[1] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][1]);
+ params[2] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][2]);
+ params[3] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][3]);
break;
case GL_CURRENT_RASTER_POSITION_VALID:
*params = ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][0]);
- params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][1]);
- params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][2]);
- params[3] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][3]);
+ params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][0]);
+ params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][1]);
+ params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][2]);
+ params[3] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texUnit][3]);
break;
case GL_DEPTH_BIAS:
*params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
@@ -852,11 +850,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_TEXTURE_MATRIX:
for (i=0;i<16;i++) {
params[i] =
- FLOAT_TO_BOOL(ctx->TextureMatrix[texTransformUnit].m[i]);
+ FLOAT_TO_BOOL(ctx->TextureMatrix[texUnit].m[i]);
}
break;
case GL_TEXTURE_STACK_DEPTH:
- *params = INT_TO_BOOL(ctx->TextureStackDepth[texTransformUnit] + 1);
+ *params = INT_TO_BOOL(ctx->TextureStackDepth[texUnit] + 1);
break;
case GL_UNPACK_ALIGNMENT:
*params = INT_TO_BOOL(ctx->Unpack.Alignment);
@@ -1069,7 +1067,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
{
GLfloat tm[16];
GLuint i;
- _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+ _math_transposef(tm, ctx->TextureMatrix[texUnit].m);
for (i=0;i<16;i++) {
params[i] = FLOAT_TO_BOOL(tm[i]);
}
@@ -1363,15 +1361,12 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
}
-
-
void
_mesa_GetDoublev( GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
- GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1548,20 +1543,20 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
params[3] = (GLdouble) ctx->Current.RasterPos[3];
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
- params[1] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
- params[2] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
- params[3] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
+ params[0] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][0];
+ params[1] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][1];
+ params[2] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][2];
+ params[3] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][3];
break;
case GL_CURRENT_RASTER_POSITION_VALID:
*params = (GLdouble) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
FLUSH_CURRENT(ctx, 0);
- params[0] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][0];
- params[1] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][1];
- params[2] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][2];
- params[3] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][3];
+ params[0] = (GLdouble) ctx->Current.Texcoord[texUnit][0];
+ params[1] = (GLdouble) ctx->Current.Texcoord[texUnit][1];
+ params[2] = (GLdouble) ctx->Current.Texcoord[texUnit][2];
+ params[3] = (GLdouble) ctx->Current.Texcoord[texUnit][3];
break;
case GL_DEPTH_BIAS:
*params = (GLdouble) ctx->Pixel.DepthBias;
@@ -2130,11 +2125,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
break;
case GL_TEXTURE_MATRIX:
for (i=0;i<16;i++) {
- params[i] = (GLdouble) ctx->TextureMatrix[texTransformUnit].m[i];
+ params[i] = (GLdouble) ctx->TextureMatrix[texUnit].m[i];
}
break;
case GL_TEXTURE_STACK_DEPTH:
- *params = (GLdouble) (ctx->TextureStackDepth[texTransformUnit] + 1);
+ *params = (GLdouble) (ctx->TextureStackDepth[texUnit] + 1);
break;
case GL_UNPACK_ALIGNMENT:
*params = (GLdouble) ctx->Unpack.Alignment;
@@ -2350,7 +2345,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
{
GLfloat tm[16];
GLuint i;
- _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+ _math_transposef(tm, ctx->TextureMatrix[texUnit].m);
for (i=0;i<16;i++) {
params[i] = (GLdouble) tm[i];
}
@@ -2644,15 +2639,12 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
}
-
-
void
_mesa_GetFloatv( GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
- GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -2829,20 +2821,20 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[3] = ctx->Current.RasterPos[3];
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
- params[1] = ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
- params[2] = ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
- params[3] = ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
+ params[0] = ctx->Current.RasterMultiTexCoord[texUnit][0];
+ params[1] = ctx->Current.RasterMultiTexCoord[texUnit][1];
+ params[2] = ctx->Current.RasterMultiTexCoord[texUnit][2];
+ params[3] = ctx->Current.RasterMultiTexCoord[texUnit][3];
break;
case GL_CURRENT_RASTER_POSITION_VALID:
*params = (GLfloat) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
FLUSH_CURRENT(ctx, 0);
- params[0] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][0];
- params[1] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][1];
- params[2] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][2];
- params[3] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][3];
+ params[0] = (GLfloat) ctx->Current.Texcoord[texUnit][0];
+ params[1] = (GLfloat) ctx->Current.Texcoord[texUnit][1];
+ params[2] = (GLfloat) ctx->Current.Texcoord[texUnit][2];
+ params[3] = (GLfloat) ctx->Current.Texcoord[texUnit][3];
break;
case GL_DEPTH_BIAS:
*params = (GLfloat) ctx->Pixel.DepthBias;
@@ -3413,11 +3405,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_TEXTURE_MATRIX:
for (i=0;i<16;i++) {
- params[i] = ctx->TextureMatrix[texTransformUnit].m[i];
+ params[i] = ctx->TextureMatrix[texUnit].m[i];
}
break;
case GL_TEXTURE_STACK_DEPTH:
- *params = (GLfloat) (ctx->TextureStackDepth[texTransformUnit] + 1);
+ *params = (GLfloat) (ctx->TextureStackDepth[texUnit] + 1);
break;
case GL_UNPACK_ALIGNMENT:
*params = (GLfloat) ctx->Unpack.Alignment;
@@ -3609,7 +3601,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
_math_transposef(params, ctx->ProjectionMatrix.m);
break;
case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
- _math_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
+ _math_transposef(params, ctx->TextureMatrix[texUnit].m);
break;
/* GL_HP_occlusion_test */
@@ -3899,15 +3891,12 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
}
-
-
void
_mesa_GetIntegerv( GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
GLuint texUnit = ctx->Texture.CurrentUnit;
- GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -4086,20 +4075,20 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[3] = (GLint) ctx->Current.RasterPos[3];
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
- params[1] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
- params[2] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
- params[3] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
+ params[0] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][0];
+ params[1] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][1];
+ params[2] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][2];
+ params[3] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][3];
break;
case GL_CURRENT_RASTER_POSITION_VALID:
*params = (GLint) ctx->Current.RasterPosValid;
break;
case GL_CURRENT_TEXTURE_COORDS:
FLUSH_CURRENT(ctx, 0);
- params[0] = (GLint) ctx->Current.Texcoord[texTransformUnit][0];
- params[1] = (GLint) ctx->Current.Texcoord[texTransformUnit][1];
- params[2] = (GLint) ctx->Current.Texcoord[texTransformUnit][2];
- params[3] = (GLint) ctx->Current.Texcoord[texTransformUnit][3];
+ params[0] = (GLint) ctx->Current.Texcoord[texUnit][0];
+ params[1] = (GLint) ctx->Current.Texcoord[texUnit][1];
+ params[2] = (GLint) ctx->Current.Texcoord[texUnit][2];
+ params[3] = (GLint) ctx->Current.Texcoord[texUnit][3];
break;
case GL_DEPTH_BIAS:
*params = (GLint) ctx->Pixel.DepthBias;
@@ -4668,11 +4657,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_TEXTURE_MATRIX:
for (i=0;i<16;i++) {
- params[i] = (GLint) ctx->TextureMatrix[texTransformUnit].m[i];
+ params[i] = (GLint) ctx->TextureMatrix[texUnit].m[i];
}
break;
case GL_TEXTURE_STACK_DEPTH:
- *params = (GLint) (ctx->TextureStackDepth[texTransformUnit] + 1);
+ *params = (GLint) (ctx->TextureStackDepth[texUnit] + 1);
break;
case GL_UNPACK_ALIGNMENT:
*params = ctx->Unpack.Alignment;
@@ -4888,7 +4877,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
{
GLfloat tm[16];
GLuint i;
- _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+ _math_transposef(tm, ctx->TextureMatrix[texUnit].m);
for (i=0;i<16;i++) {
params[i] = (GLint) tm[i];
}