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authorBrian <brian@yutani.localnet.net>2007-03-26 10:13:02 -0600
committerBrian <brian@yutani.localnet.net>2007-03-26 10:13:02 -0600
commitd619cceea47dc3070ebb7f7ea4f8b6b31a672d38 (patch)
treef8b8a9f3fdc3f17a43436af270b22754b1749d31 /src/mesa/main/get.c
parent76f3b66e0489526694d6a39b4a6ac3b1c2bee100 (diff)
parente71c34aaa173ca451fa02e526ead77758f7eeb74 (diff)
merge of glsl-compiler-1 branch
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 4eda349134..eb81ee4a52 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1878,7 +1878,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_MAX_VARYING_FLOATS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVaryingFloats);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVarying * 4);
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
@@ -1888,6 +1888,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
break;
+ case GL_CURRENT_PROGRAM:
+ CHECK_EXT1(ARB_shader_objects, "GetBooleanv");
+ params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -3705,7 +3709,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_MAX_VARYING_FLOATS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
- params[0] = (GLfloat)(ctx->Const.MaxVaryingFloats);
+ params[0] = (GLfloat)(ctx->Const.MaxVarying * 4);
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
@@ -3715,6 +3719,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
break;
+ case GL_CURRENT_PROGRAM:
+ CHECK_EXT1(ARB_shader_objects, "GetFloatv");
+ params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
}
@@ -5532,7 +5540,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_MAX_VARYING_FLOATS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
- params[0] = ctx->Const.MaxVaryingFloats;
+ params[0] = ctx->Const.MaxVarying * 4;
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
@@ -5542,6 +5550,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
break;
+ case GL_CURRENT_PROGRAM:
+ CHECK_EXT1(ARB_shader_objects, "GetIntegerv");
+ params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}