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author | michal <michal@michal-laptop.(none)> | 2007-07-06 17:53:44 +0200 |
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committer | michal <michal@michal-laptop.(none)> | 2007-07-06 17:53:44 +0200 |
commit | 3b8bc1f46758d4da9155419fcf558a493e729501 (patch) | |
tree | 0dbfb4ae1ed6b49caaed3e662b27db30fe2e8801 /src/mesa/main/get_gen.py | |
parent | ffe58739da9eee2e99682747cc8f26e412c87430 (diff) | |
parent | ffa2659204121f703208782ff225a22e0c21b173 (diff) |
Merge branch 'master' of git+ssh://michal@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch
Diffstat (limited to 'src/mesa/main/get_gen.py')
-rw-r--r-- | src/mesa/main/get_gen.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 33be768999..9055433281 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -425,12 +425,18 @@ StateVars = [ ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ), ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ), + ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_1D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ), ( "GL_TEXTURE_BINDING_2D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ), ( "GL_TEXTURE_BINDING_3D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ), + ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_ENV_COLOR", GLfloatN, ["color[0]", "color[1]", "color[2]", "color[3]"], "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;", |