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authorBrian Paul <brian.paul@tungstengraphics.com>2001-12-18 04:06:44 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-12-18 04:06:44 +0000
commit30f51ae067379c2b3573c06b707d25a9704df7be (patch)
tree401d75d291724d0d3a47be29d4d3512dcdb66a5a /src/mesa/main/matrix.c
parent645ced29552da1af5c759d0497d98c8f55b72935 (diff)
Replace old matrix stacks with new code based on struct matrix_stack.
Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r--src/mesa/main/matrix.c246
1 files changed, 70 insertions, 176 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index 763669e0c6..6dbb4144fd 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -1,8 +1,8 @@
-/* $Id: matrix.c,v 1.37 2001/12/14 02:50:02 brianp Exp $ */
+/* $Id: matrix.c,v 1.38 2001/12/18 04:06:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -52,61 +52,14 @@
#endif
-/**********************************************************************/
-/* API functions */
-/**********************************************************************/
-
-
-#define GET_ACTIVE_MATRIX(mat, where) \
-do { \
- GLint n; \
- if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "%s\n", where); \
- switch (ctx->Transform.MatrixMode) { \
- case GL_MODELVIEW: \
- mat = &ctx->ModelView; \
- ctx->NewState |= _NEW_MODELVIEW; \
- break; \
- case GL_PROJECTION: \
- mat = &ctx->ProjectionMatrix; \
- ctx->NewState |= _NEW_PROJECTION; \
- break; \
- case GL_TEXTURE: \
- mat = &ctx->TextureMatrix[ctx->Texture.CurrentUnit]; \
- ctx->NewState |= _NEW_TEXTURE_MATRIX; \
- break; \
- case GL_COLOR: \
- mat = &ctx->ColorMatrix; \
- ctx->NewState |= _NEW_COLOR_MATRIX; \
- break; \
- case GL_MATRIX0_NV: \
- case GL_MATRIX1_NV: \
- case GL_MATRIX2_NV: \
- case GL_MATRIX3_NV: \
- case GL_MATRIX4_NV: \
- case GL_MATRIX5_NV: \
- case GL_MATRIX6_NV: \
- case GL_MATRIX7_NV: \
- n = ctx->Transform.MatrixMode - GL_MATRIX0_NV; \
- mat = &ctx->VertexProgram.Matrix[n]; \
- ctx->NewState |= _NEW_TRACK_MATRIX; \
- break; \
- default: \
- _mesa_problem(ctx, where); \
- } \
-} while (0)
-
-
void
_mesa_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
GET_CURRENT_CONTEXT(ctx);
- GLmatrix *mat = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- GET_ACTIVE_MATRIX(mat, "glFrustrum");
-
if (nearval <= 0.0 ||
farval <= 0.0 ||
nearval == farval ||
@@ -117,9 +70,11 @@ _mesa_Frustum( GLdouble left, GLdouble right,
return;
}
- _math_matrix_frustum( mat, (GLfloat) left, (GLfloat) right,
+ _math_matrix_frustum( ctx->CurrentStack->Top,
+ (GLfloat) left, (GLfloat) right,
(GLfloat) bottom, (GLfloat) top,
(GLfloat) nearval, (GLfloat) farval );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
@@ -129,11 +84,8 @@ _mesa_Ortho( GLdouble left, GLdouble right,
GLdouble nearval, GLdouble farval )
{
GET_CURRENT_CONTEXT(ctx);
- GLmatrix *mat = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- GET_ACTIVE_MATRIX(mat, "glOrtho");
-
if (left == right ||
bottom == top ||
nearval == farval)
@@ -142,9 +94,11 @@ _mesa_Ortho( GLdouble left, GLdouble right,
return;
}
- _math_matrix_ortho( mat, (GLfloat) left, (GLfloat) right,
+ _math_matrix_ortho( ctx->CurrentStack->Top,
+ (GLfloat) left, (GLfloat) right,
(GLfloat) bottom, (GLfloat) top,
(GLfloat) nearval, (GLfloat) farval );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
@@ -154,32 +108,43 @@ _mesa_MatrixMode( GLenum mode )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (ctx->Transform.MatrixMode == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
+
switch (mode) {
- case GL_MATRIX0_NV:
- case GL_MATRIX1_NV:
- case GL_MATRIX2_NV:
- case GL_MATRIX3_NV:
- case GL_MATRIX4_NV:
- case GL_MATRIX5_NV:
- case GL_MATRIX6_NV:
- case GL_MATRIX7_NV:
- if (!ctx->Extensions.NV_vertex_program) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode" );
- return;
- }
- /* FALL-THROUGH */
- case GL_MODELVIEW:
- case GL_PROJECTION:
- case GL_TEXTURE:
- case GL_COLOR:
- if (ctx->Transform.MatrixMode == mode)
- return;
- ctx->Transform.MatrixMode = mode;
- FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
- break;
- default:
+ case GL_MODELVIEW:
+ ctx->CurrentStack = &ctx->ModelviewMatrixStack;
+ break;
+ case GL_PROJECTION:
+ ctx->CurrentStack = &ctx->ProjectionMatrixStack;
+ break;
+ case GL_TEXTURE:
+ ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
+ break;
+ case GL_COLOR:
+ ctx->CurrentStack = &ctx->ColorMatrixStack;
+ break;
+ case GL_MATRIX0_NV:
+ case GL_MATRIX1_NV:
+ case GL_MATRIX2_NV:
+ case GL_MATRIX3_NV:
+ case GL_MATRIX4_NV:
+ case GL_MATRIX5_NV:
+ case GL_MATRIX6_NV:
+ case GL_MATRIX7_NV:
+ if (!ctx->Extensions.NV_vertex_program) {
_mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode" );
+ return;
+ }
+ ctx->CurrentStack = &ctx->ProgramMatrixStack[mode - GL_MATRIX0_NV];
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode" );
+ return;
}
+
+ ctx->Transform.MatrixMode = mode;
}
@@ -188,51 +153,22 @@ void
_mesa_PushMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
+ struct matrix_stack *stack = ctx->CurrentStack;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPushMatrix %s\n",
_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
- switch (ctx->Transform.MatrixMode) {
- case GL_MODELVIEW:
- if (ctx->ModelViewStackDepth >= MAX_MODELVIEW_STACK_DEPTH - 1) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
- return;
- }
- _math_matrix_copy( &ctx->ModelViewStack[ctx->ModelViewStackDepth++],
- &ctx->ModelView );
- break;
- case GL_PROJECTION:
- if (ctx->ProjectionStackDepth >= MAX_PROJECTION_STACK_DEPTH - 1) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
- return;
- }
- _math_matrix_copy( &ctx->ProjectionStack[ctx->ProjectionStackDepth++],
- &ctx->ProjectionMatrix );
- break;
- case GL_TEXTURE:
- {
- GLuint t = ctx->Texture.CurrentUnit;
- if (ctx->TextureStackDepth[t] >= MAX_TEXTURE_STACK_DEPTH - 1) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
- return;
- }
- _math_matrix_copy( &ctx->TextureStack[t][ctx->TextureStackDepth[t]++],
- &ctx->TextureMatrix[t] );
- }
- break;
- case GL_COLOR:
- if (ctx->ColorStackDepth >= MAX_COLOR_STACK_DEPTH - 1) {
- _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix");
- return;
- }
- _math_matrix_copy( &ctx->ColorStack[ctx->ColorStackDepth++],
- &ctx->ColorMatrix );
- break;
- default:
- _mesa_problem(ctx, "Bad matrix mode in _mesa_PushMatrix");
+ if (stack->Depth + 1 >= stack->MaxDepth) {
+ _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushMatrix" );
+ return;
}
+ _math_matrix_copy( &stack->Stack[stack->Depth + 1],
+ &stack->Stack[stack->Depth] );
+ stack->Depth++;
+ stack->Top = &(stack->Stack[stack->Depth]);
+ ctx->NewState |= stack->DirtyFlag;
}
@@ -241,56 +177,20 @@ void
_mesa_PopMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
+ struct matrix_stack *stack = ctx->CurrentStack;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE&VERBOSE_API)
fprintf(stderr, "glPopMatrix %s\n",
_mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
- switch (ctx->Transform.MatrixMode) {
- case GL_MODELVIEW:
- if (ctx->ModelViewStackDepth==0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix");
- return;
- }
- _math_matrix_copy( &ctx->ModelView,
- &ctx->ModelViewStack[--ctx->ModelViewStackDepth] );
- ctx->NewState |= _NEW_MODELVIEW;
- break;
- case GL_PROJECTION:
- if (ctx->ProjectionStackDepth==0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix");
- return;
- }
-
- _math_matrix_copy( &ctx->ProjectionMatrix,
- &ctx->ProjectionStack[--ctx->ProjectionStackDepth] );
- ctx->NewState |= _NEW_PROJECTION;
- break;
- case GL_TEXTURE:
- {
- GLuint t = ctx->Texture.CurrentUnit;
- if (ctx->TextureStackDepth[t]==0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix");
- return;
- }
- _math_matrix_copy(&ctx->TextureMatrix[t],
- &ctx->TextureStack[t][--ctx->TextureStackDepth[t]]);
- ctx->NewState |= _NEW_TEXTURE_MATRIX;
- }
- break;
- case GL_COLOR:
- if (ctx->ColorStackDepth==0) {
- _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix");
- return;
- }
- _math_matrix_copy(&ctx->ColorMatrix,
- &ctx->ColorStack[--ctx->ColorStackDepth]);
- ctx->NewState |= _NEW_COLOR_MATRIX;
- break;
- default:
- _mesa_problem(ctx, "Bad matrix mode in _mesa_PopMatrix");
+ if (stack->Depth == 0) {
+ _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopMatrix" );
+ return;
}
+ stack->Depth--;
+ stack->Top = &(stack->Stack[stack->Depth]);
+ ctx->NewState |= stack->DirtyFlag;
}
@@ -299,10 +199,9 @@ void
_mesa_LoadIdentity( void )
{
GET_CURRENT_CONTEXT(ctx);
- GLmatrix *mat = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- GET_ACTIVE_MATRIX(mat, "glLoadIdentity");
- _math_matrix_set_identity( mat );
+ _math_matrix_set_identity( ctx->CurrentStack->Top );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
@@ -310,10 +209,9 @@ void
_mesa_LoadMatrixf( const GLfloat *m )
{
GET_CURRENT_CONTEXT(ctx);
- GLmatrix *mat = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- GET_ACTIVE_MATRIX(mat, "glLoadMatrix");
- _math_matrix_loadf( mat, m );
+ _math_matrix_loadf( ctx->CurrentStack->Top, m );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
@@ -336,10 +234,9 @@ void
_mesa_MultMatrixf( const GLfloat *m )
{
GET_CURRENT_CONTEXT(ctx);
- GLmatrix *mat = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- GET_ACTIVE_MATRIX(mat, "glMultMatrix");
- _math_matrix_mul_floats( mat, m );
+ _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
@@ -368,9 +265,8 @@ _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (angle != 0.0F) {
- GLmatrix *mat = 0;
- GET_ACTIVE_MATRIX(mat, "glRotate");
- _math_matrix_rotate( mat, angle, x, y, z );
+ _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
}
@@ -388,10 +284,9 @@ void
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
- GLmatrix *mat = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- GET_ACTIVE_MATRIX(mat, "glScale");
- _math_matrix_scale( mat, x, y, z );
+ _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}
@@ -409,10 +304,9 @@ void
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
- GLmatrix *mat = 0;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- GET_ACTIVE_MATRIX(mat, "glTranslate");
- _math_matrix_translate( mat, x, y, z );
+ _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
+ ctx->NewState |= ctx->CurrentStack->DirtyFlag;
}