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authorKarl Schultz <kschultz@freedesktop.org>2001-09-18 16:16:21 +0000
committerKarl Schultz <kschultz@freedesktop.org>2001-09-18 16:16:21 +0000
commit94a6ec8f0c8a25aeeb5880e2285ae6042cfb99db (patch)
tree475772172f59b11a31afdc1871abda7f8ba11d65 /src/mesa/main/matrix.c
parent57c946096eecbc07b385e4473e04e5a0cafdc12d (diff)
compiler warnings
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r--src/mesa/main/matrix.c28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index cb786607df..4b510fefcd 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -1,4 +1,4 @@
-/* $Id: matrix.c,v 1.35 2001/06/12 22:08:41 brianp Exp $ */
+/* $Id: matrix.c,v 1.36 2001/09/18 16:16:21 kschultz Exp $ */
/*
* Mesa 3-D graphics library
@@ -104,7 +104,9 @@ _mesa_Frustum( GLdouble left, GLdouble right,
return;
}
- _math_matrix_frustum( mat, left, right, bottom, top, nearval, farval );
+ _math_matrix_frustum( mat, (GLfloat) left, (GLfloat) right,
+ (GLfloat) bottom, (GLfloat) top,
+ (GLfloat) nearval, (GLfloat) farval );
}
@@ -127,7 +129,9 @@ _mesa_Ortho( GLdouble left, GLdouble right,
return;
}
- _math_matrix_ortho( mat, left, right, bottom, top, nearval, farval );
+ _math_matrix_ortho( mat, (GLfloat) left, (GLfloat) right,
+ (GLfloat) bottom, (GLfloat) top,
+ (GLfloat) nearval, (GLfloat) farval );
}
@@ -293,7 +297,7 @@ _mesa_LoadMatrixd( const GLdouble *m )
GLint i;
GLfloat f[16];
for (i = 0; i < 16; i++)
- f[i] = m[i];
+ f[i] = (GLfloat) m[i];
_mesa_LoadMatrixf(f);
}
@@ -322,7 +326,7 @@ _mesa_MultMatrixd( const GLdouble *m )
GLint i;
GLfloat f[16];
for (i = 0; i < 16; i++)
- f[i] = m[i];
+ f[i] = (GLfloat) m[i];
_mesa_MultMatrixf( f );
}
@@ -347,7 +351,7 @@ _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
void
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
{
- _mesa_Rotatef(angle, x, y, z);
+ _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
}
@@ -368,7 +372,7 @@ _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
void
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
{
- _mesa_Scalef(x, y, z);
+ _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
}
@@ -389,7 +393,7 @@ _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
void
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
{
- _mesa_Translatef(x, y, z);
+ _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
}
@@ -477,8 +481,8 @@ _mesa_set_viewport( GLcontext *ctx, GLint x, GLint y,
ctx->Viewport._WindowMap.m[MAT_TX] = ctx->Viewport._WindowMap.m[MAT_SX] + x;
ctx->Viewport._WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
ctx->Viewport._WindowMap.m[MAT_TY] = ctx->Viewport._WindowMap.m[MAT_SY] + y;
- ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->DepthMaxF * ((f - n) / 2.0);
- ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->DepthMaxF * ((f - n) / 2.0 + n);
+ ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->DepthMaxF * ((f - n) / 2.0F);
+ ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->DepthMaxF * ((f - n) / 2.0F + n);
ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT;
ctx->NewState |= _NEW_VIEWPORT;
@@ -521,8 +525,8 @@ _mesa_DepthRange( GLclampd nearval, GLclampd farval )
ctx->Viewport.Near = n;
ctx->Viewport.Far = f;
- ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->DepthMaxF * ((f - n) / 2.0);
- ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->DepthMaxF * ((f - n) / 2.0 + n);
+ ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->DepthMaxF * ((f - n) / 2.0F);
+ ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->DepthMaxF * ((f - n) / 2.0F + n);
ctx->NewState |= _NEW_VIEWPORT;
if (ctx->Driver.DepthRange) {