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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/matrix.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/matrix.h')
-rw-r--r--src/mesa/main/matrix.h33
1 files changed, 1 insertions, 32 deletions
diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h
index db88b2857c..fce9dace65 100644
--- a/src/mesa/main/matrix.h
+++ b/src/mesa/main/matrix.h
@@ -1,4 +1,4 @@
-/* $Id: matrix.h,v 1.8 2000/10/29 18:12:15 brianp Exp $ */
+/* $Id: matrix.h,v 1.9 2000/11/16 21:05:35 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -38,39 +38,8 @@
extern void
-gl_matrix_transposef( GLfloat to[16], const GLfloat from[16] );
-
-extern void
-gl_matrix_transposed( GLdouble to[16], const GLdouble from[16] );
-
-
-extern void
-gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
- GLfloat m[] );
-
-
-extern void
gl_calculate_model_project_matrix( GLcontext *ctx );
-extern void
-gl_matrix_ctr( GLmatrix *m );
-
-extern void
-gl_matrix_dtr( GLmatrix *m );
-
-extern void
-gl_matrix_alloc_inv( GLmatrix *m );
-
-extern void
-gl_matrix_mul( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
-
-extern void
-gl_matrix_analyze( GLmatrix *mat );
-
-extern void
-gl_print_matrix( const GLmatrix *m );
-
-
extern void
_mesa_Frustum( GLdouble left, GLdouble right,