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authorBrian Paul <brianp@vmware.com>2009-02-21 13:59:29 -0700
committerBrian Paul <brianp@vmware.com>2009-02-21 13:59:29 -0700
commit4d24b639d160fe485a3e8f7395e7654538be29e0 (patch)
tree189413bbaf62937bdcf8ca65c80bb0fb559d43ed /src/mesa/main/mtypes.h
parent9705cff2033f1771a39ac3bb78eb5fcea522218a (diff)
mesa: use an array for default texture objects
Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers...
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 92fe4cb77d..bd7d6f0784 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2198,18 +2198,8 @@ struct gl_shared_state
struct _mesa_HashTable *DisplayList; /**< Display lists hash table */
struct _mesa_HashTable *TexObjects; /**< Texture objects hash table */
- /**
- * \name Default texture objects (shared by all multi-texture units)
- */
- /*@{*/
- struct gl_texture_object *Default1D;
- struct gl_texture_object *Default2D;
- struct gl_texture_object *Default3D;
- struct gl_texture_object *DefaultCubeMap;
- struct gl_texture_object *DefaultRect;
- struct gl_texture_object *Default1DArray;
- struct gl_texture_object *Default2DArray;
- /*@}*/
+ /** Default texture objects (shared by all texture units) */
+ struct gl_texture_object *DefaultTex[NUM_TEXTURE_TARGETS];
/**
* \name Thread safety and statechange notification for texture