diff options
author | Brian Paul <brianp@vmware.com> | 2009-04-03 10:08:20 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-04-03 10:09:28 -0600 |
commit | 7391ba1e9d81f15465059db25d1279eefdbeb1a9 (patch) | |
tree | 1dfac07d6d676a6a1618bb3cb80d53d5ab123d56 /src/mesa/main/mtypes.h | |
parent | 650d147289014e8a98f65fbbcd1855b2a4f19d2f (diff) |
mesa: rename some gl_light fields to be clearer
EyeDirection -> SpotDirection
_NormDirection -> _NormSpotDirection
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r-- | src/mesa/main/mtypes.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 10f0d067e3..3f31590000 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -460,7 +460,7 @@ struct gl_light GLfloat Diffuse[4]; /**< diffuse color */ GLfloat Specular[4]; /**< specular color */ GLfloat EyePosition[4]; /**< position in eye coordinates */ - GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */ + GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */ GLfloat SpotExponent; GLfloat SpotCutoff; /**< in degrees */ GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */ @@ -479,7 +479,7 @@ struct gl_light GLfloat _Position[4]; /**< position in eye/obj coordinates */ GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */ GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */ - GLfloat _NormDirection[4]; /**< normalized spotlight direction */ + GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */ GLfloat _VP_inf_spot_attenuation; GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */ |