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authorBrian Paul <brianp@vmware.com>2009-04-03 10:08:20 -0600
committerBrian Paul <brianp@vmware.com>2009-04-03 10:09:28 -0600
commit7391ba1e9d81f15465059db25d1279eefdbeb1a9 (patch)
tree1dfac07d6d676a6a1618bb3cb80d53d5ab123d56 /src/mesa/main/mtypes.h
parent650d147289014e8a98f65fbbcd1855b2a4f19d2f (diff)
mesa: rename some gl_light fields to be clearer
EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 10f0d067e3..3f31590000 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -460,7 +460,7 @@ struct gl_light
GLfloat Diffuse[4]; /**< diffuse color */
GLfloat Specular[4]; /**< specular color */
GLfloat EyePosition[4]; /**< position in eye coordinates */
- GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
+ GLfloat SpotDirection[4]; /**< spotlight direction in eye coordinates */
GLfloat SpotExponent;
GLfloat SpotCutoff; /**< in degrees */
GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
@@ -479,7 +479,7 @@ struct gl_light
GLfloat _Position[4]; /**< position in eye/obj coordinates */
GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
GLfloat _h_inf_norm[3]; /**< Norm( _VP_inf_norm + <0,0,1> ) */
- GLfloat _NormDirection[4]; /**< normalized spotlight direction */
+ GLfloat _NormSpotDirection[4]; /**< normalized spotlight direction */
GLfloat _VP_inf_spot_attenuation;
GLfloat _SpotExpTable[EXP_TABLE_SIZE][2]; /**< to replace a pow() call */