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authorBrian Paul <brianp@vmware.com>2009-10-01 21:13:25 -0600
committerBrian Paul <brianp@vmware.com>2009-10-01 21:13:34 -0600
commit32aa40eee46fd0b15f3873069f2440ea2dd75408 (patch)
tree68290ae1fc589a11650093cb0840405e8a520053 /src/mesa/main/mtypes.h
parent8c92a531fb7e0d2de2a06610b2dff98eeb19c985 (diff)
mesa: removed gl_texture_image::CompressedSize field
Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f084edb840..8e6e0d09be 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1173,8 +1173,6 @@ struct gl_texture_image
FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
- GLuint CompressedSize; /**< GL_ARB_texture_compression */
-
GLuint RowStride; /**< Padded width in units of texels */
GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
each 2D slice in 'Data', in texels */