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authorEric Anholt <eric@anholt.net>2010-06-30 11:05:43 -0700
committerEric Anholt <eric@anholt.net>2010-06-30 11:30:26 -0700
commit16b68b1952d0da14b9ce8306efa64988ce46b4b7 (patch)
tree9d8c8961b2ff83aaf0a1b83f589e9cb73feec1b6 /src/mesa/main/mtypes.h
parent524745bc55dd23c612aebdb545125727bfb16e4d (diff)
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c34d9bac4a..6fc7e29baf 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1966,6 +1966,9 @@ struct gl_shader
struct gl_program *Program; /**< Post-compile assembly code */
GLchar *InfoLog;
struct gl_sl_pragmas Pragmas;
+
+ struct exec_list *ir;
+ struct glsl_symbol_table *symbols;
};