diff options
author | Brian Paul <brianp@vmware.com> | 2011-01-19 07:41:20 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2011-01-19 07:41:55 -0700 |
commit | 3ee60a3558a3546b3c3a0a9732d384afcf02994a (patch) | |
tree | 1a7ff57efb9ddeedf38d818de67277aa5b7bbf41 /src/mesa/main/mtypes.h | |
parent | 34613c66acb6143719315d409f167124c78f5cde (diff) |
mesa: implement glGetShaderPrecisionFormat()
Drivers should override the default range/precision info as needed.
No drivers do this yet.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r-- | src/mesa/main/mtypes.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a6445b1836..ac2957ac8d 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2549,6 +2549,17 @@ struct gl_framebuffer /** + * Precision info for shader datatypes. See glGetShaderPrecisionFormat(). + */ +struct gl_precision +{ + GLushort RangeMin; /**< min value exponent */ + GLushort RangeMax; /**< max value exponent */ + GLushort Precision; /**< number of mantissa bits */ +}; + + +/** * Limits for vertex and fragment programs/shaders. */ struct gl_program_constants @@ -2582,6 +2593,9 @@ struct gl_program_constants GLuint MaxGeometryUniformComponents; GLuint MaxGeometryOutputVertices; GLuint MaxGeometryTotalOutputComponents; + /* ES 2.0 and GL_ARB_ES2_compatibility */ + struct gl_precision LowFloat, MediumFloat, HighFloat; + struct gl_precision LowInt, MediumInt, HighInt; }; |