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authorBrian Paul <brianp@vmware.com>2010-12-02 08:20:08 -0700
committerBrian Paul <brianp@vmware.com>2010-12-02 10:09:03 -0700
commit4b08f35487fa439fd9ca4d653d3a146c3dc09c1c (patch)
tree35fed9d63a68b7ec4c065245d07acc3cfe848796 /src/mesa/main/mtypes.h
parent23390e2f5cf1050f98c70c8603e374191e7d84e7 (diff)
mesa: raise max texture sizes to 16K
This allows 16K x 16K 2D textures, for example, but we don't want to allow that for 3D textures. The new gl_constants::MaxTextureMBytes field is used to prevent allocating too large of texture image. This allows a 16K x 32 x 32 3D texture, for example, but prevents 16K^3. Drivers can override this limit. The default is currently 1GB. Apps should use the proxy texture mechanism to determine the actual max texture size.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 82495714f2..1c549a8e24 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2567,6 +2567,7 @@ struct gl_program_constants
*/
struct gl_constants
{
+ GLint MaxTextureMbytes; /**< Max memory per image, in MB */
GLint MaxTextureLevels; /**< Max mipmap levels. */
GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */