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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-02-28 22:30:58 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-02-28 22:30:58 +0000 |
commit | 4923e1926ad7b7eb7de017eda8e7db64d357e5c8 (patch) | |
tree | 7bd9696c56a62747e9e7c7d57295ca315dba0922 /src/mesa/main/mtypes.h | |
parent | 94f9d4c0dd2b62e01032c2b0dd9b8a25466690c2 (diff) |
Remove clamp parameter from _mesa_unpack_color_span_float(). Pass the
IMAGE_CLAMP_BIT if needed.
Added ClampVertexColors and ClampFragmentColors to GLcontext in anticipation
of upcoming extensions (not fully used yet).
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r-- | src/mesa/main/mtypes.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d1cfa4597b..1c03a05606 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2319,6 +2319,12 @@ struct __GLcontextRec { GLfloat MRD; /**< minimum resolvable difference in Z values */ /*@}*/ + /** \name Color clamping (tentative part of GL_ARB_color_clamp_control) */ + /*@{*/ + GLboolean ClampFragmentColors; + GLboolean ClampVertexColors; + /*@}*/ + /** Should 3Dfx Glide driver catch signals? */ GLboolean CatchSignals; |