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authorBrian Paul <brian.paul@tungstengraphics.com>2006-03-29 03:59:34 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-03-29 03:59:34 +0000
commit519a2e7cb7b8f026bd5fe711cdf12a20df1c46ae (patch)
tree3a5ace19786c23d217f9ed64fdad20e2726f3e53 /src/mesa/main/mtypes.h
parentb687531f693548afc6d7cf7b5c6fb76926cc0dc9 (diff)
Move the computation of the viewport matrix into a new update_viewport_matrix()
function since the matrix depends on the viewport params and the framebuffer's depth buffer resolution. Fixes some renderbuffer / depth range issues. This simplifies the _mesa_set_viewport() and _mesa_DepthRange() functions too.
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3eadb33e0f..00b0187846 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2855,7 +2855,6 @@ struct __GLcontextRec
GLfloat _ModelViewInvScale;
GLboolean _NeedEyeCoords;
GLboolean _ForceEyeCoords;
- GLboolean _RotateMode;
GLenum _CurrentProgram; /* currently executing program */
struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */