diff options
author | Zou Nan hai <nanhai.zou@intel.com> | 2007-07-04 10:52:35 +0800 |
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committer | Zou Nan hai <nanhai.zou@intel.com> | 2007-07-04 10:52:35 +0800 |
commit | fb9ee9b323bff93973a39560b2bc007aace4bddd (patch) | |
tree | 05e1e72e8f4d321cde2c48b8518e6d9736c680dd /src/mesa/main/mtypes.h | |
parent | 285b326c606e9b2f90e4fe177b15b3fa23239b86 (diff) | |
parent | 7ff4359a3be1278b26950f96ab23014a667af838 (diff) |
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into 965-glsl
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r-- | src/mesa/main/mtypes.h | 71 |
1 files changed, 55 insertions, 16 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 89cdc79089..05c08c19fe 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -47,7 +47,7 @@ /** * Special, internal token */ -#define GL_SHADER_PROGRAM 0x9999 +#define GL_SHADER_PROGRAM_MESA 0x9999 /** @@ -1127,7 +1127,7 @@ struct gl_stencil_attrib }; -#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */ +#define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */ /** * An index for each type of texture object @@ -1138,6 +1138,8 @@ struct gl_stencil_attrib #define TEXTURE_3D_INDEX 2 #define TEXTURE_CUBE_INDEX 3 #define TEXTURE_RECT_INDEX 4 +#define TEXTURE_1D_ARRAY_INDEX 5 +#define TEXTURE_2D_ARRAY_INDEX 6 /*@}*/ /** @@ -1150,6 +1152,8 @@ struct gl_stencil_attrib #define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) #define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) #define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) +#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) +#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) /*@}*/ @@ -1286,15 +1290,22 @@ struct gl_texture_format * GL_DEPTH_COMPONENT. */ GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */ - GLubyte RedBits; /**< Bits per texel component */ - GLubyte GreenBits; /**< These are just rough approximations for */ - GLubyte BlueBits; /**< compressed texture formats. */ + + /** + * Bits per texel component. These are just rough approximations + * for compressed texture formats. + */ + /*@{*/ + GLubyte RedBits; + GLubyte GreenBits; + GLubyte BlueBits; GLubyte AlphaBits; GLubyte LuminanceBits; GLubyte IntensityBits; GLubyte IndexBits; GLubyte DepthBits; GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */ + /*@}*/ GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */ @@ -1393,7 +1404,6 @@ struct gl_texture_image */ struct gl_texture_object { - _glthread_Mutex Mutex; /**< for thread safety */ GLint RefCount; /**< reference count */ GLuint Name; /**< the user-visible texture object ID */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ @@ -1416,11 +1426,15 @@ struct gl_texture_object GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */ GLenum CompareMode; /**< GL_ARB_shadow */ GLenum CompareFunc; /**< GL_ARB_shadow */ + GLenum _Function; /**< Comparison function derived from + * \c CompareOperator, \c CompareMode, and + * \c CompareFunc. + */ GLenum DepthMode; /**< GL_ARB_depth_texture */ GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLboolean Complete; /**< Is texture object complete? */ + GLboolean _Complete; /**< Is texture object complete? */ /** Actual texture images, indexed by [cube face] and [mipmap level] */ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; @@ -1487,7 +1501,7 @@ struct gl_texture_unit GLbitfield _GenBitT; GLbitfield _GenBitR; GLbitfield _GenBitQ; - GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */ + GLbitfield _GenFlags; /**< bitwise or of _GenBit[STRQ] */ GLfloat ObjectPlaneS[4]; GLfloat ObjectPlaneT[4]; GLfloat ObjectPlaneR[4]; @@ -1520,19 +1534,28 @@ struct gl_texture_unit struct gl_texture_object *Current3D; struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */ struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */ + struct gl_texture_object *Current1DArray; /**< GL_MESA_texture_array */ + struct gl_texture_object *Current2DArray; /**< GL_MESA_texture_array */ struct gl_texture_object *_Current; /**< Points to really enabled tex obj */ - struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */ + /** These are used for glPush/PopAttrib */ + /*@{*/ + struct gl_texture_object Saved1D; struct gl_texture_object Saved2D; struct gl_texture_object Saved3D; struct gl_texture_object SavedCubeMap; struct gl_texture_object SavedRect; + struct gl_texture_object Saved1DArray; + struct gl_texture_object Saved2DArray; + /*@}*/ - /* GL_SGI_texture_color_table */ + /** GL_SGI_texture_color_table */ + /*@{*/ struct gl_color_table ColorTable; struct gl_color_table ProxyColorTable; GLboolean ColorTableEnabled; + /*@}*/ }; struct texenvprog_cache_item { @@ -1572,6 +1595,8 @@ struct gl_texture_attrib struct gl_texture_object *Proxy3D; struct gl_texture_object *ProxyCubeMap; struct gl_texture_object *ProxyRect; + struct gl_texture_object *Proxy1DArray; + struct gl_texture_object *Proxy2DArray; /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; @@ -1878,6 +1903,7 @@ struct gl_program GLbitfield InputsRead; /**< Bitmask of which input regs are read */ GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */ GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ + GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ /** Named parameters, constants, etc. from program text */ struct gl_program_parameter_list *Parameters; @@ -2133,6 +2159,7 @@ struct gl_shader_state GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */ GLboolean EmitCondCodes; /**< Use condition codes? */ GLboolean EmitComments; /**< Annotated instructions */ + void *MemPool; }; @@ -2155,6 +2182,8 @@ struct gl_shared_state struct gl_texture_object *Default3D; struct gl_texture_object *DefaultCubeMap; struct gl_texture_object *DefaultRect; + struct gl_texture_object *Default1DArray; + struct gl_texture_object *Default2DArray; /*@}*/ /** @@ -2321,17 +2350,24 @@ struct gl_renderbuffer */ struct gl_renderbuffer_attachment { - GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */ + GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ GLboolean Complete; - /* IF Type == GL_RENDERBUFFER_EXT: */ + /** + * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the + * application supplied renderbuffer object. + */ struct gl_renderbuffer *Renderbuffer; - /* IF Type == GL_TEXTURE: */ + /** + * If \c Type is \c GL_TEXTURE, this stores a pointer to the application + * supplied texture object. + */ struct gl_texture_object *Texture; - GLuint TextureLevel; - GLuint CubeMapFace; /* 0 .. 5, for cube map textures */ - GLuint Zoffset; /* for 3D textures */ + GLuint TextureLevel; /**< Attached mipmap level. */ + GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ + GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D + * and 2D array textures */ }; @@ -2437,6 +2473,7 @@ struct gl_constants GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */ GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */ GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */ + GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */ GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */ GLuint MaxTextureCoordUnits; GLuint MaxTextureImageUnits; @@ -2496,6 +2533,7 @@ struct gl_extensions GLboolean ARB_depth_texture; GLboolean ARB_draw_buffers; GLboolean ARB_fragment_program; + GLboolean ARB_fragment_program_shadow; GLboolean ARB_fragment_shader; GLboolean ARB_half_float_pixel; GLboolean ARB_imaging; @@ -2585,6 +2623,7 @@ struct gl_extensions GLboolean MESA_program_debug; GLboolean MESA_resize_buffers; GLboolean MESA_ycbcr_texture; + GLboolean MESA_texture_array; GLboolean NV_blend_square; GLboolean NV_fragment_program; GLboolean NV_light_max_exponent; |