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authorKeith Whitwell <keithw@vmware.com>2009-09-02 18:30:11 +0100
committerKeith Whitwell <keithw@vmware.com>2009-09-02 18:31:48 +0100
commite79054cc4090a2be346236236c9e18ae85cad43d (patch)
treee0084f34d3b732226f82816f2ab84789098cb6c1 /src/mesa/main/renderbuffer.c
parentde343680a3e6b2a588f8b3c844828b8d9e6cb6a5 (diff)
st/mesa: Do GL_RGBA->GL_RGB texsubimage on hardware
State tracker currently backs GL_RGB textures with RGBA almost always. This means we need to maintain A==1 in these textures to give correct GL_RGB sampling results. This change offloads the RGBA->RGB copy to hardware using the new writemask version of u_blit_pixels. More src/dstLogical/dstActual triples could be shifted to hardware by this technique in future patches.
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
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