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authorBrian Paul <brianp@vmware.com>2008-12-30 17:11:32 -0700
committerBrian Paul <brianp@vmware.com>2009-01-06 09:18:08 -0700
commitb66fe32c52f1920297a6af0391b99f54eb8b310e (patch)
treeea71252ffec3d72cfd7c2b4bf922c0a3438af099 /src/mesa/main/renderbuffer.c
parentefe91b0000d162deb20486ef6d5e016a11428499 (diff)
mesa: allow variable indexing into the predefined uniform variable arrays
This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work. When a built-in uniform array is indexed with a variable index we need to "unroll" the whole array into the parameter list (aka constant buffer) because we don't know which elements may be accessed at compile-time. In the case of the gl_LightSource array of size [8], we emit 64 state references into the parameter array (8 elements times 8 vec4s per gl_LightSourceParameters struct). Previously, we only allowed constant-indexed references to uniform arrays (such as gl_LightSource[2].position) which resulted in a single state reference being added to the parameter array, not 64. We still optimize this case. Users should be aware that using "gl_LightSource[i].ambient" in their shaders is a bit expensive since state validation will involve updating all 64 light source entries in the parameter list. (cherry picked from commit c6537ac8b8130cf2271c8d1e51137a575073c762)
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
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