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authorBrian <brian@yutani.localnet.net>2007-03-16 11:00:07 -0600
committerBrian <brian@yutani.localnet.net>2007-03-16 11:00:07 -0600
commite5070bc3ca75dee31034cc543f3d2ee04e5dc032 (patch)
treec275438e2790d47da063fdccd7a7acbf64a3afd4 /src/mesa/main/renderbuffer.c
parent7573b58db659b32f3589fc955959710d44353239 (diff)
Assorted fixes for dealing with zero-size frame/renderbuffers.
In xmesa_check_and_update_buffer_size() handle xmctx==NULL correctly: still call _mesa_resize_framebufer(). If we don't we can wind up in a situation where the framebuffer size is non-zero but an attached renderbuffer size is still initialized to zero. This inconsistancy can later cause problems. Check for zero-size renderbuffers in update_color_draw_buffers() and update_color_read_buffer(). See bug 7205.
Diffstat (limited to 'src/mesa/main/renderbuffer.c')
-rw-r--r--src/mesa/main/renderbuffer.c26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 1cc95a7d3b..e387c42c34 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -1192,18 +1192,22 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
ASSERT(rb->PutMonoValues);
/* free old buffer storage */
- if (rb->Data)
+ if (rb->Data) {
_mesa_free(rb->Data);
-
- /* allocate new buffer storage */
- rb->Data = _mesa_malloc(width * height * pixelSize);
- if (rb->Data == NULL) {
- rb->Width = 0;
- rb->Height = 0;
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "software renderbuffer allocation (%d x %d x %d)",
- width, height, pixelSize);
- return GL_FALSE;
+ rb->Data = NULL;
+ }
+
+ if (width > 0 && height > 0) {
+ /* allocate new buffer storage */
+ rb->Data = _mesa_malloc(width * height * pixelSize);
+ if (rb->Data == NULL) {
+ rb->Width = 0;
+ rb->Height = 0;
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "software renderbuffer allocation (%d x %d x %d)",
+ width, height, pixelSize);
+ return GL_FALSE;
+ }
}
rb->Width = width;