diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-16 19:08:53 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-16 19:08:53 -0700 |
commit | 6c03c576cc49bbb008de66d374f4302ff0fe0390 (patch) | |
tree | 7ddeb3ee88532d9aef8728b9aa256edf7c125247 /src/mesa/main/shaderobj.c | |
parent | 15a3b42e135a3a2cb463ec3cff80a55dd8528051 (diff) | |
parent | a433cd286c60eb9d4c2114f042709eda0f3de676 (diff) |
Merge branch 'glsl2'
Conflicts:
src/mesa/program/prog_optimize.c
Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r-- | src/mesa/main/shaderobj.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 14bbb2e4bc..863d50fbe5 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -36,7 +36,7 @@ #include "program/program.h" #include "program/prog_parameter.h" #include "program/prog_uniform.h" - +#include "talloc.h" /**********************************************************************/ /*** Shader object functions ***/ @@ -92,13 +92,13 @@ _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, * Allocate a new gl_shader object, initialize it. * Called via ctx->Driver.NewShader() */ -static struct gl_shader * +struct gl_shader * _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) { struct gl_shader *shader; assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER || type == GL_GEOMETRY_SHADER_ARB); - shader = CALLOC_STRUCT(gl_shader); + shader = talloc_zero(NULL, struct gl_shader); if (shader) { shader->Type = type; shader->Name = name; @@ -117,10 +117,8 @@ __mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh) { if (sh->Source) free((void *) sh->Source); - if (sh->InfoLog) - free(sh->InfoLog); _mesa_reference_program(ctx, &sh->Program, NULL); - free(sh); + talloc_free(sh); } @@ -235,7 +233,7 @@ static struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name) { struct gl_shader_program *shProg; - shProg = CALLOC_STRUCT(gl_shader_program); + shProg = talloc_zero(NULL, struct gl_shader_program); if (shProg) { shProg->Type = GL_SHADER_PROGRAM_MESA; shProg->Name = name; @@ -305,7 +303,7 @@ _mesa_free_shader_program_data(GLcontext *ctx, } if (shProg->InfoLog) { - free(shProg->InfoLog); + talloc_free(shProg->InfoLog); shProg->InfoLog = NULL; } @@ -328,7 +326,7 @@ __mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) { _mesa_free_shader_program_data(ctx, shProg); - free(shProg); + talloc_free(shProg); } @@ -389,4 +387,6 @@ _mesa_init_shader_object_functions(struct dd_function_table *driver) driver->DeleteShader = __mesa_delete_shader; driver->NewShaderProgram = _mesa_new_shader_program; driver->DeleteShaderProgram = __mesa_delete_shader_program; + driver->CompileShader = _mesa_ir_compile_shader; + driver->LinkShader = _mesa_ir_link_shader; } |