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authorKeith Whitwell <keith@tungstengraphics.com>2008-10-03 13:55:40 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2008-10-03 16:49:52 +0100
commitfa1b533012030cd67148b5bf1e018fd5e30c96f8 (patch)
tree4f22a4d0a4a8a57f0a5cccbd47a6386fd362bc71 /src/mesa/main/state.c
parent0e008d37979e4e5ede25056221583e02c08a5df7 (diff)
mesa: add new internal state for tracking current vertex attribs
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index d355f78a0e..eb8dc2a339 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -407,6 +407,9 @@ _mesa_update_state_locked( GLcontext *ctx )
GLbitfield new_state = ctx->NewState;
GLbitfield prog_flags = _NEW_PROGRAM;
+ if (new_state == _NEW_CURRENT_ATTRIB)
+ goto out;
+
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
@@ -484,6 +487,7 @@ _mesa_update_state_locked( GLcontext *ctx )
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
+ out:
new_state = ctx->NewState;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);