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authorAlan Hourihane <alanh@tungstengraphics.com>2006-11-02 12:02:13 +0000
committerAlan Hourihane <alanh@tungstengraphics.com>2006-11-02 12:02:13 +0000
commit6d104cb932080c5c0d951fbc0ec6d30fb7ebef45 (patch)
tree17207f566d6eda4d3884ec03dfff6cdb5a1965ea /src/mesa/main/texenvprogram.c
parent18d52f96bb1f20b1887b67e87506835bca05d73a (diff)
merge current trunk into vbo branch
Diffstat (limited to 'src/mesa/main/texenvprogram.c')
-rw-r--r--src/mesa/main/texenvprogram.c55
1 files changed, 36 insertions, 19 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 5f798cc7df..c99ff5cdc4 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -33,7 +33,11 @@
#include "shader/program.h"
#include "shader/program_instruction.h"
-#define MAX_INSTRUCTIONS 100
+/**
+ * According to Glean's texCombine test, no more than 21 instructions
+ * are needed. Allow a few extra just in case.
+ */
+#define MAX_INSTRUCTIONS 24
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
@@ -474,7 +478,7 @@ emit_op(struct texenv_fragment_program *p,
GLuint nr = p->program->Base.NumInstructions++;
struct prog_instruction *inst = &p->program->Base.Instructions[nr];
- _mesa_init_instruction(inst);
+ _mesa_init_instructions(inst, 1);
inst->Opcode = op;
emit_arg( &inst->SrcReg[0], src0 );
@@ -988,9 +992,10 @@ load_texunit_sources( struct texenv_fragment_program *p, int unit )
* current texture env/combine mode.
*/
static void
-create_new_program(struct state_key *key, GLcontext *ctx,
+create_new_program(GLcontext *ctx, struct state_key *key,
struct gl_fragment_program *program)
{
+ struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
struct texenv_fragment_program p;
GLuint unit;
struct ureg cf, out;
@@ -1000,18 +1005,19 @@ create_new_program(struct state_key *key, GLcontext *ctx,
p.state = key;
p.program = program;
- p.program->Base.Instructions =
- (struct prog_instruction*) _mesa_malloc(sizeof(struct prog_instruction) * MAX_INSTRUCTIONS);
- p.program->Base.NumInstructions = 0;
+ /* During code generation, use locally-allocated instruction buffer,
+ * then alloc dynamic storage below.
+ */
+ p.program->Base.Instructions = instBuffer;
p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB;
p.program->NumTexIndirections = 1; /* correct? */
p.program->NumTexInstructions = 0;
p.program->NumAluInstructions = 0;
p.program->Base.String = 0;
p.program->Base.NumInstructions =
- p.program->Base.NumTemporaries =
- p.program->Base.NumParameters =
- p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
+ p.program->Base.NumTemporaries =
+ p.program->Base.NumParameters =
+ p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
p.program->Base.Parameters = _mesa_new_parameter_list();
p.program->Base.InputsRead = 0;
@@ -1088,17 +1094,28 @@ create_new_program(struct state_key *key, GLcontext *ctx,
ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
+ /* Allocate final instruction array */
+ program->Base.Instructions
+ = _mesa_alloc_instructions(program->Base.NumInstructions);
+ if (!program->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating tex env program");
+ return;
+ }
+ _mesa_memcpy(program->Base.Instructions, instBuffer,
+ sizeof(struct prog_instruction)
+ * program->Base.NumInstructions);
+
/* Notify driver the fragment program has (actually) changed.
*/
- if (ctx->Driver.ProgramStringNotify || DISASSEM) {
- if (ctx->Driver.ProgramStringNotify)
- ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
- &p.program->Base );
-
- if (DISASSEM) {
- _mesa_print_program(&p.program->Base);
- _mesa_printf("\n");
- }
+ if (ctx->Driver.ProgramStringNotify) {
+ ctx->Driver.ProgramStringNotify( ctx, GL_FRAGMENT_PROGRAM_ARB,
+ &p.program->Base );
+ }
+
+ if (DISASSEM) {
+ _mesa_print_program(&p.program->Base);
+ _mesa_printf("\n");
}
}
@@ -1225,7 +1242,7 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
(struct gl_fragment_program *)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- create_new_program(&key, ctx, ctx->_TexEnvProgram);
+ create_new_program(ctx, &key, ctx->_TexEnvProgram);
cache_item(&ctx->Texture.env_fp_cache, hash, &key, ctx->_TexEnvProgram);
} else {