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authorEric Anholt <eric@anholt.net>2010-11-01 13:16:21 -0700
committerEric Anholt <eric@anholt.net>2011-03-11 12:55:14 -0800
commit7cb87dffce2c7a37f960f3a865cf92fd193dd8c5 (patch)
treef88d21cc6c40d4397cf5e949357d096fcb8c3329 /src/mesa/main/texenvprogram.h
parent29e013e58be93aa6ed760393cf77ef34ca1d57c0 (diff)
mesa: Convert fixed function fragment program generator to GLSL IR.
This is a step towards providing a direct route for drivers accepting GLSL IR for codegen. Perhaps more importantly, it runs the fixed function fragment program through the GLSL IR optimization. Having seen how easy it is to make ugly fixed function texenv code that can do unnecessary work, this may improve real applicatinos.
Diffstat (limited to 'src/mesa/main/texenvprogram.h')
-rw-r--r--src/mesa/main/texenvprogram.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texenvprogram.h b/src/mesa/main/texenvprogram.h
index 22e30a5194..3d9cb85460 100644
--- a/src/mesa/main/texenvprogram.h
+++ b/src/mesa/main/texenvprogram.h
@@ -29,7 +29,7 @@
struct gl_context;
-extern struct gl_fragment_program *
+extern struct gl_shader_program *
_mesa_get_fixed_func_fragment_program(struct gl_context *ctx);
#endif