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authorRoland Scheidegger <sroland@vmware.com>2009-03-28 01:19:49 +0100
committerRoland Scheidegger <sroland@vmware.com>2009-03-28 02:06:40 +0100
commit02a579f2e7abc832dd46956048d1116f7dc3dd92 (patch)
treeae80b9840e9097b6fab307736a541537efdf38d4 /src/mesa/main/texformat.c
parent79e2df63af4d231a1223887e79a819b3baac9a6c (diff)
mesa: fix a glGetTexImage issue with base-converted texture formats
need to respect the user-supplied base format, not the one derived from the texture format actually used.
Diffstat (limited to 'src/mesa/main/texformat.c')
-rw-r--r--src/mesa/main/texformat.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index ee531c45c6..0d60e5ebd3 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -382,6 +382,7 @@ const struct gl_texture_format _mesa_texformat_sl8 = {
store_texel_sl8 /* StoreTexel */
};
+/* Note: this format name looks like a misnomer, make it sal8? */
const struct gl_texture_format _mesa_texformat_sla8 = {
MESA_FORMAT_SLA8, /* MesaFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */