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authorBrian Paul <brianp@vmware.com>2009-09-30 20:28:45 -0600
committerBrian Paul <brianp@vmware.com>2009-09-30 20:28:45 -0600
commit1f7c914ad0beea8a29c1a171c7cd1a12f2efe0fa (patch)
tree1126fbf352c0f86b86afda83a7a0ca58e6243723 /src/mesa/main/texformat.c
parente2e7bd6c1f979179e6840cf0e8db72fc72751650 (diff)
mesa: replace gl_texture_format with gl_format
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
Diffstat (limited to 'src/mesa/main/texformat.c')
-rw-r--r--src/mesa/main/texformat.c147
1 files changed, 74 insertions, 73 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 60b2065a6c..019193f134 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -130,7 +130,7 @@ static void store_null_texel(struct gl_texture_image *texImage,
/***************************************************************/
/** \name Default GLchan-based formats */
/*@{*/
-
+#if 0
const struct gl_texture_format _mesa_texformat_rgba = {
MESA_FORMAT_RGBA, /* MesaFormat */
GL_RGBA, /* BaseFormat */
@@ -1016,6 +1016,7 @@ const struct gl_texture_format _mesa_null_texformat = {
0, /* StencilBits */
0, /* TexelBytes */
};
+#endif
/*@}*/
@@ -1035,7 +1036,7 @@ const struct gl_texture_format _mesa_null_texformat = {
* This is called via dd_function_table::ChooseTextureFormat. Hardware drivers
* will typically override this function with a specialized version.
*/
-const struct gl_texture_format *
+gl_format
_mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
@@ -1049,15 +1050,15 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return &_mesa_texformat_rgba;
+ return MESA_FORMAT_RGBA;
case GL_RGBA8:
- return &_mesa_texformat_rgba8888;
+ return MESA_FORMAT_RGBA8888;
case GL_RGB5_A1:
- return &_mesa_texformat_argb1555;
+ return MESA_FORMAT_ARGB1555;
case GL_RGBA2:
- return &_mesa_texformat_argb4444_rev; /* just to test another format*/
+ return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/
case GL_RGBA4:
- return &_mesa_texformat_argb4444;
+ return MESA_FORMAT_ARGB4444;
/* RGB formats */
case 3:
@@ -1065,24 +1066,24 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return &_mesa_texformat_rgb;
+ return MESA_FORMAT_RGB;
case GL_RGB8:
- return &_mesa_texformat_rgb888;
+ return MESA_FORMAT_RGB888;
case GL_R3_G3_B2:
- return &_mesa_texformat_rgb332;
+ return MESA_FORMAT_RGB332;
case GL_RGB4:
- return &_mesa_texformat_rgb565_rev; /* just to test another format */
+ return MESA_FORMAT_RGB565_REV; /* just to test another format */
case GL_RGB5:
- return &_mesa_texformat_rgb565;
+ return MESA_FORMAT_RGB565;
/* Alpha formats */
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA12:
case GL_ALPHA16:
- return &_mesa_texformat_alpha;
+ return MESA_FORMAT_ALPHA;
case GL_ALPHA8:
- return &_mesa_texformat_a8;
+ return MESA_FORMAT_A8;
/* Luminance formats */
case 1:
@@ -1090,9 +1091,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE4:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
- return &_mesa_texformat_luminance;
+ return MESA_FORMAT_LUMINANCE;
case GL_LUMINANCE8:
- return &_mesa_texformat_l8;
+ return MESA_FORMAT_L8;
/* Luminance/Alpha formats */
case 2:
@@ -1102,17 +1103,17 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
- return &_mesa_texformat_luminance_alpha;
+ return MESA_FORMAT_LUMINANCE_ALPHA;
case GL_LUMINANCE8_ALPHA8:
- return &_mesa_texformat_al88;
+ return MESA_FORMAT_AL88;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY12:
case GL_INTENSITY16:
- return &_mesa_texformat_intensity;
+ return MESA_FORMAT_INTENSITY;
case GL_INTENSITY8:
- return &_mesa_texformat_i8;
+ return MESA_FORMAT_I8;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
@@ -1121,7 +1122,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
case GL_COLOR_INDEX8_EXT:
- return &_mesa_texformat_ci8;
+ return MESA_FORMAT_CI8;
default:
; /* fallthrough */
@@ -1132,9 +1133,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
- return &_mesa_texformat_z32;
+ return MESA_FORMAT_Z32;
case GL_DEPTH_COMPONENT16:
- return &_mesa_texformat_z16;
+ return MESA_FORMAT_Z16;
default:
; /* fallthrough */
}
@@ -1142,35 +1143,35 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
- return &_mesa_texformat_alpha;
+ return MESA_FORMAT_ALPHA;
case GL_COMPRESSED_LUMINANCE_ARB:
- return &_mesa_texformat_luminance;
+ return MESA_FORMAT_LUMINANCE;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
- return &_mesa_texformat_luminance_alpha;
+ return MESA_FORMAT_LUMINANCE_ALPHA;
case GL_COMPRESSED_INTENSITY_ARB:
- return &_mesa_texformat_intensity;
+ return MESA_FORMAT_INTENSITY;
case GL_COMPRESSED_RGB_ARB:
#if FEATURE_texture_fxt1
if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return &_mesa_texformat_rgb_fxt1;
+ return MESA_FORMAT_RGB_FXT1;
#endif
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
#endif
- return &_mesa_texformat_rgb;
+ return MESA_FORMAT_RGB;
case GL_COMPRESSED_RGBA_ARB:
#if FEATURE_texture_fxt1
if (ctx->Extensions.TDFX_texture_compression_FXT1)
- return &_mesa_texformat_rgba_fxt1;
+ return MESA_FORMAT_RGBA_FXT1;
#endif
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
- return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */
+ return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */
#endif
- return &_mesa_texformat_rgba;
+ return MESA_FORMAT_RGBA;
default:
; /* fallthrough */
}
@@ -1178,9 +1179,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.MESA_ycbcr_texture) {
if (internalFormat == GL_YCBCR_MESA) {
if (type == GL_UNSIGNED_SHORT_8_8_MESA)
- return &_mesa_texformat_ycbcr;
+ return MESA_FORMAT_YCBCR;
else
- return &_mesa_texformat_ycbcr_rev;
+ return MESA_FORMAT_YCBCR_REV;
}
}
@@ -1188,9 +1189,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.TDFX_texture_compression_FXT1) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
+ return MESA_FORMAT_RGB_FXT1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgba_fxt1;
+ return MESA_FORMAT_RGBA_FXT1;
default:
; /* fallthrough */
}
@@ -1201,13 +1202,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.EXT_texture_compression_s3tc) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
+ return MESA_FORMAT_RGBA_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
+ return MESA_FORMAT_RGBA_DXT5;
default:
; /* fallthrough */
}
@@ -1217,10 +1218,10 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
- return &_mesa_texformat_rgb_dxt1;
+ return MESA_FORMAT_RGB_DXT1;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
- return &_mesa_texformat_rgba_dxt3;
+ return MESA_FORMAT_RGBA_DXT3;
default:
; /* fallthrough */
}
@@ -1230,29 +1231,29 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
if (ctx->Extensions.ARB_texture_float) {
switch (internalFormat) {
case GL_ALPHA16F_ARB:
- return &_mesa_texformat_alpha_float16;
+ return MESA_FORMAT_ALPHA_FLOAT16;
case GL_ALPHA32F_ARB:
- return &_mesa_texformat_alpha_float32;
+ return MESA_FORMAT_ALPHA_FLOAT32;
case GL_LUMINANCE16F_ARB:
- return &_mesa_texformat_luminance_float16;
+ return MESA_FORMAT_LUMINANCE_FLOAT16;
case GL_LUMINANCE32F_ARB:
- return &_mesa_texformat_luminance_float32;
+ return MESA_FORMAT_LUMINANCE_FLOAT32;
case GL_LUMINANCE_ALPHA16F_ARB:
- return &_mesa_texformat_luminance_alpha_float16;
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
case GL_LUMINANCE_ALPHA32F_ARB:
- return &_mesa_texformat_luminance_alpha_float32;
+ return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
case GL_INTENSITY16F_ARB:
- return &_mesa_texformat_intensity_float16;
+ return MESA_FORMAT_INTENSITY_FLOAT16;
case GL_INTENSITY32F_ARB:
- return &_mesa_texformat_intensity_float32;
+ return MESA_FORMAT_INTENSITY_FLOAT32;
case GL_RGB16F_ARB:
- return &_mesa_texformat_rgb_float16;
+ return MESA_FORMAT_RGB_FLOAT16;
case GL_RGB32F_ARB:
- return &_mesa_texformat_rgb_float32;
+ return MESA_FORMAT_RGB_FLOAT32;
case GL_RGBA16F_ARB:
- return &_mesa_texformat_rgba_float16;
+ return MESA_FORMAT_RGBA_FLOAT16;
case GL_RGBA32F_ARB:
- return &_mesa_texformat_rgba_float32;
+ return MESA_FORMAT_RGBA_FLOAT32;
default:
; /* fallthrough */
}
@@ -1262,7 +1263,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
- return &_mesa_texformat_z24_s8;
+ return MESA_FORMAT_Z24_S8;
default:
; /* fallthrough */
}
@@ -1272,7 +1273,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_DUDV_ATI:
case GL_DU8DV8_ATI:
- return &_mesa_texformat_dudv8;
+ return MESA_FORMAT_DUDV8;
default:
; /* fallthrough */
}
@@ -1282,7 +1283,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_RGBA_SNORM:
case GL_RGBA8_SNORM:
- return &_mesa_texformat_signed_rgba8888;
+ return MESA_FORMAT_SIGNED_RGBA8888;
default:
; /* fallthrough */
}
@@ -1294,48 +1295,48 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
switch (internalFormat) {
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
- return &_mesa_texformat_srgb8;
+ return MESA_FORMAT_SRGB8;
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
- return &_mesa_texformat_srgba8;
+ return MESA_FORMAT_SRGBA8;
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
- return &_mesa_texformat_sl8;
+ return MESA_FORMAT_SL8;
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
- return &_mesa_texformat_sla8;
+ return MESA_FORMAT_SLA8;
case GL_COMPRESSED_SLUMINANCE_EXT:
- return &_mesa_texformat_sl8;
+ return MESA_FORMAT_SL8;
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return &_mesa_texformat_sla8;
+ return MESA_FORMAT_SLA8;
case GL_COMPRESSED_SRGB_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgb_dxt1;
+ return MESA_FORMAT_SRGB_DXT1;
#endif
- return &_mesa_texformat_srgb8;
+ return MESA_FORMAT_SRGB8;
case GL_COMPRESSED_SRGB_ALPHA_EXT:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgba_dxt3; /* Not srgba_dxt1, see spec */
+ return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */
#endif
- return &_mesa_texformat_srgba8;
+ return MESA_FORMAT_SRGBA8;
#if FEATURE_texture_s3tc
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgb_dxt1;
+ return MESA_FORMAT_SRGB_DXT1;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgba_dxt1;
+ return MESA_FORMAT_SRGBA_DXT1;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgba_dxt3;
+ return MESA_FORMAT_SRGBA_DXT3;
break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
if (ctx->Extensions.EXT_texture_compression_s3tc)
- return &_mesa_texformat_srgba_dxt5;
+ return MESA_FORMAT_SRGBA_DXT5;
break;
#endif
default:
@@ -1345,7 +1346,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
#endif /* FEATURE_EXT_texture_sRGB */
_mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()");
- return NULL;
+ return MESA_FORMAT_NONE;
}