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authorGareth Hughes <gareth@valinux.com>2001-03-22 06:23:56 +0000
committerGareth Hughes <gareth@valinux.com>2001-03-22 06:23:56 +0000
commit7acad72a1acc5f1d44a5301403e58d0d7d40f97d (patch)
treea89a209908c6413c39434a6a24d8c66ba622088b /src/mesa/main/texformat.h
parent8806915c3ad023bacc0569b03b6394b0f88b7606 (diff)
Fix texture format enum values (Brian Paul).
Diffstat (limited to 'src/mesa/main/texformat.h')
-rw-r--r--src/mesa/main/texformat.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index c6b897f544..3d15a67e7f 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -1,4 +1,4 @@
-/* $Id: texformat.h,v 1.2 2001/03/18 08:53:49 gareth Exp $ */
+/* $Id: texformat.h,v 1.3 2001/03/22 06:23:56 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -37,25 +37,6 @@
* default value, but may be changed by drivers as required.
*/
enum _format {
- /* Generic GLchan-based formats. These are the default formats used
- * by the software rasterizer and, unless the driver overrides the
- * texture image functions, incoming images will be converted to one
- * of these formats. Components are arrays of GLchan values, so
- * there will be no big/little endian issues.
- *
- * NOTE: Because these are based on the GLchan datatype, one cannot
- * assume 8 bits per channel with these formats. If you require
- * GLubyte per channel, use one of the hardware formats below.
- */
- MESA_FORMAT_RGBA,
- MESA_FORMAT_RGB,
- MESA_FORMAT_ALPHA,
- MESA_FORMAT_LUMINANCE,
- MESA_FORMAT_LUMINANCE_ALPHA,
- MESA_FORMAT_INTENSITY,
- MESA_FORMAT_COLOR_INDEX,
- MESA_FORMAT_DEPTH_COMPONENT,
-
/* Hardware-friendly formats. Drivers can override the default
* formats and convert texture images to one of these as required.
* These formats are all little endian, as shown below. They will be
@@ -68,7 +49,7 @@ enum _format {
*/
/* msb <------ TEXEL BITS -----------> lsb */
/* ---- ---- ---- ---- ---- ---- ---- ---- */
- MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
+ MESA_FORMAT_RGBA8888 = 0, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */
MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */
MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */
@@ -79,7 +60,26 @@ enum _format {
MESA_FORMAT_A8, /* AAAA AAAA */
MESA_FORMAT_L8, /* LLLL LLLL */
MESA_FORMAT_I8, /* IIII IIII */
- MESA_FORMAT_CI8 /* CCCC CCCC */
+ MESA_FORMAT_CI8, /* CCCC CCCC */
+
+ /* Generic GLchan-based formats. These are the default formats used
+ * by the software rasterizer and, unless the driver overrides the
+ * texture image functions, incoming images will be converted to one
+ * of these formats. Components are arrays of GLchan values, so
+ * there will be no big/little endian issues.
+ *
+ * NOTE: Because these are based on the GLchan datatype, one cannot
+ * assume 8 bits per channel with these formats. If you require
+ * GLubyte per channel, use one of the hardware formats below.
+ */
+ MESA_FORMAT_RGBA,
+ MESA_FORMAT_RGB,
+ MESA_FORMAT_ALPHA,
+ MESA_FORMAT_LUMINANCE,
+ MESA_FORMAT_LUMINANCE_ALPHA,
+ MESA_FORMAT_INTENSITY,
+ MESA_FORMAT_COLOR_INDEX,
+ MESA_FORMAT_DEPTH_COMPONENT
};