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authorMarek Olšák <maraeo@gmail.com>2011-03-07 02:18:49 +0100
committerMarek Olšák <maraeo@gmail.com>2011-03-08 23:52:37 +0100
commit69f16accd0aa3b8d414092a5e52ccc99649da01a (patch)
treead5c925fa7c840a1272ffa0251c2365511aeccd9 /src/mesa/main/teximage.c
parent7d16e2c0cd70dc5a23b746dbc8e44c58366b5353 (diff)
mesa: add ATI_texture_compression_3dc
LUMINANCE_ALPHA_LATC2 = LUMINANCE_ALPHA_3DC, so this is easy. Note that there is no specification for 3DC, just a few white papers from ATI.
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 6ec66100e7..2a3037f618 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -522,6 +522,15 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
}
}
+ if (ctx->Extensions.ATI_texture_compression_3dc) {
+ switch (internalFormat) {
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ return GL_LUMINANCE_ALPHA;
+ default:
+ ; /* fallthrough */
+ }
+ }
+
return -1; /* error */
}