summaryrefslogtreecommitdiff
path: root/src/mesa/main/teximage.c
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2000-10-30 16:32:42 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-10-30 16:32:42 +0000
commit9499e017b7e05411a32b3e4fa94885eaec0d7277 (patch)
tree5fcb3ec3bc037e24e652aeebb8c37f97aab7becf /src/mesa/main/teximage.c
parentcaef4a35d602669f742524757bef3c63f0c164a8 (diff)
Removed UPDATE_IMAGE_TRANSFER_STATE, use _NEW_PIXEL flag instead.
More minor GLchan changes. Silence some compiler warnings in cva.[ch]
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c55
1 files changed, 27 insertions, 28 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 4a6258e89b..e47387fcb5 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.56 2000/10/30 13:32:01 keithw Exp $ */
+/* $Id: teximage.c,v 1.57 2000/10/30 16:32:43 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -924,9 +924,8 @@ make_texture_image( GLcontext *ctx, GLuint dimensions,
const GLint components = components_in_intformat(internalFormat);
GLint convWidth = width, convHeight = height;
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) {
- _mesa_update_image_transfer_state(ctx);
- }
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (ctx->ImageTransferState & IMAGE_CONVOLUTION_BIT) {
adjust_texture_size_for_convolution(ctx, dimensions,
@@ -1659,8 +1658,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
/* setup the teximage struct's fields */
init_texture_image(ctx, texImage, postConvWidth, 1, 1, border, internalFormat);
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
/* process the texture image */
if (pixels) {
@@ -1798,8 +1797,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
init_texture_image(ctx, texImage, postConvWidth, postConvHeight,
1, border, internalFormat);
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
/* process the texture image */
if (pixels) {
@@ -1941,8 +1940,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
init_texture_image(ctx, texImage, width, height, depth,
border, internalFormat);
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
/* process the texture image */
if (pixels) {
@@ -2228,8 +2227,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
GLint depth = texImage->Depth;
GLint img, row;
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (ctx->ImageTransferState & IMAGE_CONVOLUTION_BIT) {
/* convert texture image to GL_RGBA, GL_FLOAT */
@@ -2420,8 +2419,8 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
if (width == 0 || !pixels)
return; /* no-op, not an error */
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (!ctx->ImageTransferState && ctx->Driver.TexSubImage1D) {
success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset,
@@ -2491,8 +2490,8 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
if (width == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (!ctx->ImageTransferState && ctx->Driver.TexSubImage2D) {
success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset,
@@ -2574,8 +2573,8 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
if (width == 0 || height == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (!ctx->ImageTransferState && ctx->Driver.TexSubImage3D) {
success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset,
@@ -2672,8 +2671,8 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
width, 1, border))
return;
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (ctx->ImageTransferState || !ctx->Driver.CopyTexImage1D
|| !(*ctx->Driver.CopyTexImage1D)(ctx, target, level,
@@ -2712,8 +2711,8 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
width, height, border))
return;
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (ctx->ImageTransferState || !ctx->Driver.CopyTexImage2D
|| !(*ctx->Driver.CopyTexImage2D)(ctx, target, level,
@@ -2751,8 +2750,8 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
xoffset, 0, 0, width, 1))
return;
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (ctx->ImageTransferState || !ctx->Driver.CopyTexSubImage1D
|| !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level,
@@ -2798,8 +2797,8 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
xoffset, yoffset, 0, width, height))
return;
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (ctx->ImageTransferState || !ctx->Driver.CopyTexSubImage2D
|| !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
@@ -2845,8 +2844,8 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
xoffset, yoffset, zoffset, width, height))
return;
- if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE)
- _mesa_update_image_transfer_state(ctx);
+ if (ctx->NewState & _NEW_PIXEL)
+ gl_update_state(ctx);
if (ctx->ImageTransferState || !ctx->Driver.CopyTexSubImage3D
|| !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,