diff options
author | Alan Hourihane <alanh@vmware.com> | 2009-01-22 09:43:42 +0000 |
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committer | Alan Hourihane <alanh@vmware.com> | 2009-01-22 09:43:42 +0000 |
commit | 4df482086ebf0663c708b089d8d8d22de0ef972c (patch) | |
tree | e802cc36b266bfdeb80ab9e55643c50f5a5e6d9c /src/mesa/main/texobj.c | |
parent | 01cbd764962ff49bf104e5997914ced53360ef81 (diff) | |
parent | b8bd0b0ddc357f9b430bb6ddeb60c5a2179d3791 (diff) |
Merge commit 'origin/master' into gallium-0.2
Conflicts:
windows/VC8/mesa/osmesa/osmesa.vcproj
windows/VC8/progs/demos/gears.vcproj
windows/VC8/progs/progs.sln
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d8e8b559f5..7848f0be35 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -762,24 +762,31 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; if (texObj == unit->Current1D) { _mesa_reference_texobj(&unit->Current1D, ctx->Shared->Default1D); + ASSERT(unit->Current1D); } else if (texObj == unit->Current2D) { _mesa_reference_texobj(&unit->Current2D, ctx->Shared->Default2D); + ASSERT(unit->Current2D); } else if (texObj == unit->Current3D) { _mesa_reference_texobj(&unit->Current3D, ctx->Shared->Default3D); + ASSERT(unit->Current3D); } else if (texObj == unit->CurrentCubeMap) { _mesa_reference_texobj(&unit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); + ASSERT(unit->CurrentCubeMap); } else if (texObj == unit->CurrentRect) { _mesa_reference_texobj(&unit->CurrentRect, ctx->Shared->DefaultRect); + ASSERT(unit->CurrentRect); } else if (texObj == unit->Current1DArray) { _mesa_reference_texobj(&unit->Current1DArray, ctx->Shared->Default1DArray); + ASSERT(unit->Current1DArray); } else if (texObj == unit->Current2DArray) { _mesa_reference_texobj(&unit->Current2DArray, ctx->Shared->Default2DArray); + ASSERT(unit->Current2DArray); } } } @@ -953,24 +960,31 @@ _mesa_BindTexture( GLenum target, GLuint texName ) switch (target) { case GL_TEXTURE_1D: _mesa_reference_texobj(&texUnit->Current1D, newTexObj); + ASSERT(texUnit->Current1D); break; case GL_TEXTURE_2D: _mesa_reference_texobj(&texUnit->Current2D, newTexObj); + ASSERT(texUnit->Current2D); break; case GL_TEXTURE_3D: _mesa_reference_texobj(&texUnit->Current3D, newTexObj); + ASSERT(texUnit->Current3D); break; case GL_TEXTURE_CUBE_MAP_ARB: _mesa_reference_texobj(&texUnit->CurrentCubeMap, newTexObj); + ASSERT(texUnit->CurrentCubeMap); break; case GL_TEXTURE_RECTANGLE_NV: _mesa_reference_texobj(&texUnit->CurrentRect, newTexObj); + ASSERT(texUnit->CurrentRect); break; case GL_TEXTURE_1D_ARRAY_EXT: texUnit->Current1DArray = newTexObj; + ASSERT(texUnit->Current1DArray); break; case GL_TEXTURE_2D_ARRAY_EXT: texUnit->Current2DArray = newTexObj; + ASSERT(texUnit->Current2DArray); break; default: /* Bad target should be caught above */ |