summaryrefslogtreecommitdiff
path: root/src/mesa/main/texobj.h
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
commitfbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 (patch)
treefb9ea4452e1f65c6e3c11ee4c4f17c023f8262e5 /src/mesa/main/texobj.h
parent06ac59281bdad6679fb1941e31e3c4df1c12cede (diff)
first big check-in of new Mesa 3.3 code
Diffstat (limited to 'src/mesa/main/texobj.h')
-rw-r--r--src/mesa/main/texobj.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 655c823753..a4bf396151 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -1,8 +1,8 @@
-/* $Id: texobj.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: texobj.h,v 1.2 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -25,9 +25,6 @@
*/
-
-
-
#ifndef TEXTOBJ_H
#define TEXTOBJ_H
@@ -59,27 +56,30 @@ extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl
* API functions
*/
-extern void gl_GenTextures( GLcontext *ctx, GLsizei n, GLuint *textures );
+extern void
+_mesa_GenTextures( GLsizei n, GLuint *textures );
-extern void gl_DeleteTextures( GLcontext *ctx,
- GLsizei n, const GLuint *textures);
+extern void
+_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
-extern void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texture );
+extern void
+_mesa_BindTexture( GLenum target, GLuint texture );
-extern void gl_PrioritizeTextures( GLcontext *ctx,
- GLsizei n, const GLuint *textures,
- const GLclampf *priorities );
+extern void
+_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
+ const GLclampf *priorities );
-extern GLboolean gl_AreTexturesResident( GLcontext *ctx, GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
+extern GLboolean
+_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
+ GLboolean *residences );
-extern GLboolean gl_IsTexture( GLcontext *ctx, GLuint texture );
+extern GLboolean
+_mesa_IsTexture( GLuint texture );
#endif